User information
Status
supporterCountry
United States of America-
Companion Keeper - No more disappearing companions
Adds a quest which automatically moves any currently hired, not waiting companions to your location when ever you enter/exit a building, Fast Travel, or move through a load area. Fixes "disappeared"/missing companions. Only works for base game companions.
- 1KB
- 137
- --
Companion Keeper - No more disappearing companions
Adds a quest which automatically moves any currently hired, not waiting companions to your location when ever you enter/exit a building, Fast Travel, or move through a load area. Fixes "disappeared"/missing companions. Only works for base game companions.
-
Re-associates the Tenderizer's special DR-reducing effect with the weapon, and adds a duration to the effect so that it doesn't persist indefinitely
- 1KB
- 76
- --
Re-associates the Tenderizer's special DR-reducing effect with the weapon, and adds a duration to the effect so that it doesn't persist indefinitely
-
Creature Companion Fixes - Dogmeat - RL-3 - Fawkes
Fixes various issues with Dogmeat, Fawkes, and RL-3
- 9KB
- 188
- --
Creature Companion Fixes - Dogmeat - RL-3 - Fawkes
Fixes various issues with Dogmeat, Fawkes, and RL-3
-
Caravan Merchants Heal After Combat
Makes sure Caravan Merchants (and their mercenaries and brahmin) will heal after combat, so that their deaths are not inevitable
- 5KB
- 327
- --
Caravan Merchants Heal After Combat
Makes sure Caravan Merchants (and their mercenaries and brahmin) will heal after combat, so that their deaths are not inevitable
-
Stops certain Companions from saying things that make no sense given the current circumstances
- 1KB
- 85
- --
Stops certain Companions from saying things that make no sense given the current circumstances
-
Butch's Pistol has Infinite Ammo
Changes Butch's 10mm Pistol so that it doesn't use ammo, just like every other companion weapon
- 2KB
- 37
- --
Butch's Pistol has Infinite Ammo
Changes Butch's 10mm Pistol so that it doesn't use ammo, just like every other companion weapon
-
Fixes a few minor issues in Vault 106: every insane survivor looking the same, hallucination NPCs not having the correct facial features and/or hair, hallucinations persisting past when the hallucination is supposed to end, hallucinations effects continuing outside Vault 106, and hallucinations still happening when the Makeshift Gas Mask is worn.
- 47KB
- 399
- --
Fixes a few minor issues in Vault 106: every insane survivor looking the same, hallucination NPCs not having the correct facial features and/or hair, hallucinations persisting past when the hallucination is supposed to end, hallucinations effects continuing outside Vault 106, and hallucinations still happening when the Makeshift Gas Mask is worn.
-
Keeps ghoulified Moira's special dialogue available if you complete The Wasteland Survival Guide before talking to her.
- 4KB
- 99
- --
Keeps ghoulified Moira's special dialogue available if you complete The Wasteland Survival Guide before talking to her.
-
Cannibal Plus - More Cannibal abilities
Adds extra abilities for Cannibals, like increased health restoration for Human Flesh, Strange Meat, and Strange Meat Pies, along with the ability to take Human Flesh from corpses and harvest it from Mutilated body parts.
- 4KB
- 154
- --
Cannibal Plus - More Cannibal abilities
Adds extra abilities for Cannibals, like increased health restoration for Human Flesh, Strange Meat, and Strange Meat Pies, along with the ability to take Human Flesh from corpses and harvest it from Mutilated body parts.
-
Prototype Medic Power Armor dispenses Stimpaks
Makes the Prototype Medic Power Armor capable of dispensing Stimpaks. Did I really need to type that out?
- 2KB
- 59
- --
Prototype Medic Power Armor dispenses Stimpaks
Makes the Prototype Medic Power Armor capable of dispensing Stimpaks. Did I really need to type that out?
-
Stops Protectrons from repeatedly asking for Military/Office/Worker IDs, ensures Metro Protectrons will only ask for another ticket after you leave the area for an extended period of time.
- 3KB
- 237
- --
Stops Protectrons from repeatedly asking for Military/Office/Worker IDs, ensures Metro Protectrons will only ask for another ticket after you leave the area for an extended period of time.
-
Galaxy News Radio - GNR - No Static
Removes the static from GNR before you repair the transmitter, allowing you to listen to it clearly throughout the wasteland.
- 1KB
- 172
- --
Galaxy News Radio - GNR - No Static
Removes the static from GNR before you repair the transmitter, allowing you to listen to it clearly throughout the wasteland.
-
Removes the random chance element of the Mesmetron. If an NPC is vulnerable to it, it works. DOES NOT LET YOU ENSLAVE NORMALLY NON-ENSLAVEABLE NPCs.
- 2KB
- 147
- --
Removes the random chance element of the Mesmetron. If an NPC is vulnerable to it, it works. DOES NOT LET YOU ENSLAVE NORMALLY NON-ENSLAVEABLE NPCs.
-
Scribe Yearling takes all Pre-War Books
Lets you turn in both kinds of Pre-War Books to Scribe Yearling for the unmarked quest Yearning for Learning.
- 2KB
- 957
- --
Scribe Yearling takes all Pre-War Books
Lets you turn in both kinds of Pre-War Books to Scribe Yearling for the unmarked quest Yearning for Learning.
-
Fixes a number of bugs/exploits in the Operation Anchorage add-on, including the Gary 23 exploit, improper triggering of \'\'You Gotta Shoot \'em in the Head\'\', followers not being able to use the Gauss Rifle, and so on.
- 5KB
- 101
- --
Fixes a number of bugs/exploits in the Operation Anchorage add-on, including the Gary 23 exploit, improper triggering of \'\'You Gotta Shoot \'em in the Head\'\', followers not being able to use the Gauss Rifle, and so on.
-
Fixes some bugs/exploits in The Pitt DLC: avoiding item confiscation, an infinite conversation loop, and an incorrect icon.
- 6KB
- 96
- --
Fixes some bugs/exploits in The Pitt DLC: avoiding item confiscation, an infinite conversation loop, and an incorrect icon.
-
Toggle-able Enhanced Vision - no FOSE
Adds several Enhanced Vision modes to various helmets and pieces of armor, toggled using the Pip-Boy Light. FOSE is NOT required.
- 4KB
- 45
- --
Toggle-able Enhanced Vision - no FOSE
Adds several Enhanced Vision modes to various helmets and pieces of armor, toggled using the Pip-Boy Light. FOSE is NOT required.
-
Mesmetron and Enslavement Fixes
Fixes various issues with the Mesmetron which caused crashes and made enslavement unfairly difficult.
- 13KB
- 292
- --
Mesmetron and Enslavement Fixes
Fixes various issues with the Mesmetron which caused crashes and made enslavement unfairly difficult.