Fallout 3

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Xervir

Uploaded by

Xervir

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About this mod

This expands the repair lists for all the vanilla fallout weapons and armor.

Permissions and credits
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DESCRIPTION
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This modifies the repair system for all the vanilla fallout weapons and armor. For instance revolvers can be repaired by cleaning them with turpentine or Abraxo cleaner, many melee weapons can be mended with wonderglue and, of course, almost all small guns can be repaired with scrap metal.

While some of the things that are put on the repair lists of weapons and armors may seem utterly bizarre at first there is reason behind every one of them. Baseball gloves are made of leather, so they can be used to repair armor with leather components. You'd imagine there's a lot of gunk and shmutz in a post-apocalyptic setting so naturally things get filthy, and it is a known fact that dirt and grime can cause damage to cloth, so they can be fixed by being cleaned. Also you can clean out the space between the cylinder and the revolver, again because there's a lot of gunk in the wasteland. If you look at the things you can repair with you will find a good reason for each of them, even though they might seem bizarre at first.

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VERSION HISTORY
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1.5
- Altered repair lists so that things repairable with baseball gloves are also repairable with baseballs
- Separated the Mart's Mutant Mod part of the file so that it will function like a normal plugin
- All files extras, in addition to the DLC plugins, will now be available in the initial download.

1.0.1
- Changed Railway Rifle repair list so that it can be repaired with fission batteries (among other things)
- Changed Combat Armor repair list so that it can be repaired with metal armor
- All of the plugins for DLCs will be available in the initial download (they're small enough that it still takes no time at all to download)
- All files 1.0.1 and beyond are now compressed into the 7z format, you will need 7z or WinRAR to extract them.

It's probably not worth downloading this if you already have 1.0 (unless you're going for one of the DLC plugins)

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COMPATIBILITY
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There's no real reason why this mod should not be compatible with other mods (not many mods mess with the repair lists), and each one of the eight available files can be used independently of one-another. Regardless, you should always, ALWAYS make a merged patch with FO3edit (http://www.fallout3nexus.com/downloads/file.php?id=637).

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REQUIREMENTS
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Each individual file works on its own (though I don't see why you would use one of the DLCs without the main file). Apart from that three of the files require Mart's Mutant Mod in order to function, but if have Mart's Mutant Mod it is recommended that you use those files.

The requirements for each individual file is listed on the download link.

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OTHER
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If you think that something could be added to this mod go to the discussions tab and leave your suggestion under suggestions.

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CREDITS
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The only thing used to make this file was FO3edit (link above)