Welcome to Nexus Mods

We host 220,713 files for 713 games from 91,977 authors serving 17,387,135 members with 3,157,576,410 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • Weapon Art Changes

      -Weapon Art Changes:
      -Axe: War Cry: Increased duration to 60 seconds
      -Steady Chant: Increased duration to 30 seconds
      -Hammer: Perserverence: Increased duration to 6 seconds
      -Perserverence: Increased duration to 6 seconds
      -Talisman: Poise Chant: Increase poise gained to 60
      ...

    • Convenant Changes

      -Convenant Changes:
      -Spears of the Church: While in this covenant the player receives increased physical absorption
      -Rosaria's Fingers: While in this covenant the player receives increased bleed resists
      -Blue Sentinels: While in this covenant the player receives increased poison resists
      -Way of Blue: While in this covenant the player receives increased magic resists
      -Mound-makers: While in this covenant the player receives increased flame resists
      -Warrior of Sunlight: While in this covenant the player receives increased thunder resists
      -Aldrich Faithful: While in this covenant the player receives increased dark resists
      -Watchdogs of Farron: While in this covenant the player receives increased max health
      -Blade of the Darkmoon: While i...

    • Shield Changes

      -Shield Changes: All shield gain an effect while retaining their old effect, this lasts through upgrading
      and infusing
      -Buckler: Stability increased to 40, and on equip user gains max health
      -Small Leather Shield: Stability increased to 45, and on equip user gains stamina regeneration
      -Round Shield: Stability increased to 55, and on equip user gains equip load reduction
      -Large Leather Shield: Stability increased to 55, and on equip user gains physical damage
      absorption
      -Hawkwood's Shield: Stability increased to 45, and on equip user gains flame resist
      -Iron Round Shield: Stability increased to 55, and on equip user gains thunder resist
      -Wooden Shield: Stability increased to 60, and on equip user gains magic resist
      -Kite Shield: ...

    • Magic Changes

      -Magic Changes:
      -Fireball: Increased range, increased velocity, reduced gravity
      -Fire Orb: Increased range, increased velocity, reduced gravity
      -Chaos Bed Vestiges: Increased range, increased velocity, reduced gravity
      -Black Fire Orb: Increased range, increased velocity, reduced gravity
      -Bursting Fireball: Increased range, increased velocity, reduced gravity
      -Boulder Heave: Increased range, increased velocity, reduced gravity
      -Seething Chaos: Increased range, increased velocity, reduced gravity
      -Farron Dart: Increased range, increased velocity, reduced gravity
      -Great Farron Dart: Increased range, increased velocity, reduced gravity
      -Soul Arrow: Increased range, increased velocity, reduced gravity
      -Great Soul Arrow: Increased...

    • Armor Changes

      All armor gains different amounts of poise depending on the armor
      Each armor set has been given a specific elemental resist
      Dragon Head: Max health increase 
      Dragon Body: Fire resist increase 
      Dragon Arms: Absorption increase 
      Dragon Legs: Strength increase 
      Fallen Knight Helm: Stamina regeneration increase 
      Fallen Knight Armor: Thunder resist increase 
      Fallen Knight Gauntlets: Bleed resist increase 
      Fallen Knight Trousers: Dexerity increase 
      Knight Helm: Max health increase 
      Knight Armor: Magic resist increase 
      Knight Gauntlets: Poison resist increase 
      Knight Leggings: Strength increase 
      Vilhelm's Helm: Equip rate increase 
      Vilhelm's Armor: Dark resist increase 
      Vilhelm's Gauntlet...

    • Weapon Changes

      -Weapon Changes:
      -All weapons are now buffable even when infused
      -Dragonslayer Greatbow: Added lightning damage
      -Short Bow: Added magic damage
      -Composite Bow: Added fire damage
      -Light Crossbow: Added magic damage
      -Longbow: Added dark damage
      -Dragonrider Bow: Added fire damage
      -White Birch Bow: Added lightning damage
      -Darkmoon Longbow: Increased base damage
      -Onislayer Greatbow: Added fire damage
      -Black Bow of Pharis: Added dark damage
      -Millwood Greatbow: Added magic damage
      -Arbalest: Added dark damage
      -Avelyn: Added fire damage
      -Knight's Crossbow: Added dark damage
      -Heavy Crossbow: Added magic damage
      -Sniper Crossbow: Added lightning damage
      -Repeating Crossbow: Added lightning damage ...

    • Ring Changes

      -Ring Changes:
      -Life Ring: Increases max health by 20%
      -Life Ring+1: Increases max health by 25%
      -Life Ring+2: Increases max health by 30%
      -Life Ring+3: Increases max health by 35%
      -Chloranthy Ring: Increases stamina regeneration by 10
      -Chloranthy Ring+1: Increases stamina regeneration by 15
      -Chloranthy Ring+2: Increases stamina regeneration by 20
      -Chloranthy Ring+3: Increases stamina regeneration by 25
      -Havel's Ring: Increases equip rate by 20%
      -Havel's Ring+1: Increases equip rate by 25%
      -Havel's Ring+2: Increases equip rate by 30%
      -Havel's Ring+3: Increases equip rate by 35%
      -Ring of Favor: Increases stamina by 15%, equip rate by 15%, and max health by 10%
      -Ring of Favor+1: Increases stamina by 20%, equi...

    • General Changes

      -Enemy Changes:
      -Updated enemy and boss damage

      -Updated Physics
      -Updated AI
      -Updated Boss Stats
      -NPC Changes:
      -Updated several enemy npcs

      -Enemies gain new abilites upon reaching 50% health

      -Increased soul gained from enemies
      -Enemies are now weak to one element and strong to another element in addition to their normal resists
      -Equalized enemy poise for certain enemies that had it

      -Maggot Covered: Reduced duration
      -Reduced Yhorms damage reduction to his body to normal
      -Reduced Lorian's revival to 30% upon coming back to life

      -Area Changes: Removed slow effects in water enviroments
      -Removed Ancient Dragon's damage reduction on body and legs
      -Removed Midir's dama...

    • Descrizione italiana

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                           Red Hair
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         Nome: RedHairITA.esp
         Data: 26 maggio 2019 (versione 1.1)
         Autore: i486DX2
         Dipende da: Skyrim.esm, RedHair.esp

         Aggiunge cinque tonalità di rosso per i capelli - per le razze umane e elfiche - per il personaggio del giocatore e per i personaggi non giocanti (PNG):
            Auburn - biondo rame
            Vivid Auburn - biondo rame vivido
            Copper - rame
            Pale Copper - rame chiaro
            Ginger - fulvo, ross...

    • Upcoming Weapon Replacers Roadmap

      I tend to favour semi-lore friendly weapons so you will likely see more of those then modern weapons. I will make exceptions if a user requests a weapon in particular. All of my replacers are part of my Diverse Weapon Replacer Series and will have the logo with the title graphic.

      My ideology behind replacers is that they should not be distributed amongst all of the factions as that creates an imbalance in the gameplay. 

      Most often times, I will make the weapon very rare or semi-rare and/or limit it's availability to high-level faction members and bosses when it makes sense to do so. Sometimes, I will make only the uniques available or move - create locations - containers to fit new lore I might create if it has no lore, etc.



      Upcoming Weapo...

    • Rebalance Series

      This series will focus on Boss creatures, NPC weapon alterations, and adjustments to complement the Ecosystem & Diverse Replacer series.


      Current Projects:

      1. Boss Rebalance Mod
      (Initial changes)

      2. NPC Weapon Rebalance
      (Release)

      3. Recoil Rebalance
      (Release)

      4. Varied Containers
      (Initial changes)


      Ecosystem Roadmap

      Diverse Replacers Roadmap...

    • Source Code for RegexHelp.as (includes changes to Console.as)

      To enable RegexHelp in your version of Console.as, make the following yellow changes:

      package
      {
      import Shared.GlobalFunc;
      import flash.display.MovieClip;
      import flash.display.StageAlign;
      import flash.display.StageScaleMode;
      import flash.events.Event;
      import flash.events.KeyboardEvent;
      import flash.events.TimerEvent;
      import flash.text.TextField;
      import flash.text.TextFormat;
      import flash.ui.Keyboard;
      import flash.utils.Timer;
      import scaleform.gfx.Extensions;
      import scaleform.gfx.TextFieldEx;

      public class RegexHelp
      {
      private static const FORM_TYPES_COMMAND = "help form-type";
      private static const SEARCH_STRING =...

    • CivisRomanus Unofficial Fallout 3 Fixes Dialogues new version 1.21

      New in CivisRomanus Unofficial Fallout 3 Fixes Dialogues version 1.21
      1. Fix for Sierra Petrovita not giving you Quantum Pies after receiving the necessary ingredients.
      2. Fixed and reactivated some hidden dialogue lines with Jack in Andale, if you found out that Old Man Harris is Martha's Wilson father. Asked him (Jack) about Andale and he will have some interesting dialogue lines about their families.
      3. Fix for Andale cannibals getting stuck in the front of Bill's shed or Jack's house, if you take the second speech challenge path with Jack.
      More details here: https://fallout.fandom.com/wiki/Our_Little_Secret, section Bugs.
      4. Fix for Old Man Harris house door getting locked (Requires key) forever, if you executed the cannibals, then you entered in either Ja...

    • CivisRomanus Unofficial Fallout 3 Fixes new version 1.31

      New in CivisRomanus Unofficial Fallout 3 Fixes version 1.31
      1. Fixed a bug introduced by UF3P in Ledoux gang. They really messed-up the gang with custom-created AI package, getting stuck inside Nuka-Cola factory (they should NOT reach the factory!), their bodies lingering forever the area after being killed, etc.
      2. Paradise Falls NPCs scripts revised. Another source of micro-stuttering further reduced.
      3. Fix for Andale residents scripts. They will also disappear after being killed.
      4. Fix for Red being also killed even if she is enslaved, if the Super mutants wiped out Big Town.
      5. The Super mutants attacking Big Town will disappear faster after being killed. Another source of micro-stuttering further reduced.
      ------------------------------------------...

    • Originals SSE

      It is a race mod that allows you to be an Original Hybrid or Original Vampire soon it will have a white oak stake that can kill you easy and witches and more
      spells....

    • Guide: Tweak LCF's features independent of savegames or playthroughs

      In LCF's holotape you can enable/disable almost all features and tweak it to your liking. But those changes only affect your current savegame/playthrough. If you want a custom solution which will apply to all your savegames and playthroughs just edit LCF's plugin with FO4Edit. It's extremely simple and can be done in less than 10 seconds.


      Open LegendaryCraftingFramework.esm with FO4Edit.
      Expand the plugin structure.
      Open the "Global" section.
      In there you'll find 16 records with the name "Dank_RecipeEnabled_XYZ".
      Just change "FLTV - Value" from 1.000000 to 0.000000 or vice versa.
      Save and quit. Done.
      ...

    • Candy Goth Edition

      Today I released the texture pack for my FFX Candy goth edition.

      I hope people take an interest in it. I may eventually add a music and video mod for it, but this would require an IPS patch for the game file.
      So that's not something I am rushing into. For now, I hope the texture pack will do for people.

      The one thing I wasn't able to do was the save avatar icons. I could not manage to capture the textures.
      If anyone has these, please let me know and I will do an update.

      Cheers,

      Tripps...

    • I don't know what to write

      please comment if you find some bug in my mod...

    • Recommended Mod List

      Recommended Modding Guides:

      SEPTIM Modding Guide
      https://www.nexusmods.com/skyrimspecialedition/mods/2846/

      Skyrim Reborn - Ultimate Locations Guide
      https://www.nexusmods.com/skyrimspecialedition/mods/18135



      Now for the Deity enhancements:

      Boethiah's Bidding
      https://www.nexusmods.com/skyrimspecialedition/mods/18854

      Daedric Cloaks 
      https://www.nexusmods.com/skyrimspecialedition/mods/9530

      DERP
      https://www.nexusmods.com/skyrimspecialedition/mods/3604

      Divine Cloaks
      https://www.nexusmods.com/skyrimspecialedition/mods/9304

      Enaisiaion's stuff (take your pick -definitely get Wintersun)
      https://www.nexusmods.com/skyrimspecialedition/users

      ...

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