Fallout 3
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Misterfido

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misterfido

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About this mod

One .esp file to make your caravans and your followers essential (unkillable)

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This mod includes an .esp which makes various NPCs and creatures essential (that is, impossible to kill, you can only knock them unconscious).

Caravans, their guards, and their brahmin will never be killed to random encounters. In addition, their 'respawn' flag has been set--if they're already dead in your world, this might bring them back to life after a few days. Please report if this isn't the case.

Your followers--Charon, Clover, etc.--can only be killed by your hand. Enemies will find themselves only able to knock your followers unconscious. If you decide to execute them, however, that's another story...

I would rather not have to reload a saved game every time one of my followers dies--I would much rather just keep playing. Likewise, I'd rather not discover that one of the caravans has gone missing, having been killed by a random encounter that I wasn't even a part of. So I made these mods. And now, the world may enjoy them.

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Version History:

v.1.0: Initial release.
V.1.1: Split esp into three files: EssentialCompanions.esp, EssentialCaravans.esp, and EssentialCompanions+Caravans.esp. Pick which one you want based on preference.
v.1.2: Fixes to Dogmeat and Clover to make them killable if YOU attack them, or if Clover hasn't been bought, but immortal otherwise.
v.1.3: Fixed Sergeant RL-3--I had his ID # wrong because I based my mod originally on someone else's. No more.
Also, the script modification which allows _ALL_ followers to be essential, but not when _YOU_ are attacking them, has been applied to all followers. Watch where you aim that Fat Man, but don't worry if your allies run in front of a behemoth.
v.1.4: Fixed Dogmeat for realz this time.
v.1.5: Corrected a compiler issue which was re-indexing variables (such as "Waiting" or "Hired") which did not work when re-indexed. Renamed 'companions' to 'followers' in title.
v.1.6: Remade with G.E.C.K., seemingly bug-free. But I've said that before, haven't I?

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