About this mod
Almost a complete overhaul of vanilla. FINAL version. Read long description for details.
- Permissions and credits
Finally it's over!
Sorry it took so long for those who waited.
This is the FINAL version and marks my retirement.
From modding and gaming as a whole I think.
I threw in some other stuff, much of wich came about as I made this mod.
Made for my own enjoyment, but try it if you like.
I shall expound upon the obvious and not so obvious contents herein, although it gets longwinded.
You WILL read it though! :D
Cause it took forever to compile.
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V3 Main Mod
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The obvious part.
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Classic Landmines & Explosives Mod
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Contains sounds, an edited mesh and edited textures.
It basically turns fragmines(only) into landmines instead of proximity mines.
You have to actually step on it now, but if you hear a click, don't just stand there
thinking "what was that sound" - Run! If you don't, you won't be able to -
ever again - cause your legs will be gone. :p
Of course, in the wastes they have the Magicka known as Stimpacks.
Started as a sound project, but new textures were necessary to remove the light.
Also a new mesh was required to disable the highly appropriate "Green Glow".
Other explosions and parameters are modified as well.
Fatman MiniNuke: Radius 616 => 700
Frag grenade: Increased damage and blast radius. (try setting Knock Down to "Always" for flying foes) great fun. :D
Nuka Grenade: Increased Radiation enough to cause minor radiation poisoning if the full amount is suffered.
FusionCarExplosion: Increased Radiation, Increased Radius for damage and radiation. Knock Down By Formula.
Pulse Mine/Grenade: Radius 450 => 600
Gas Trap Fire: Damage per Sec. 6 => 10
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Geiger Counter (Not working!)
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For some reason sounds refuse to play ingame.
Probably sounds annoying anyway.
Included it because, ...err.
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Menu Sounds Match PipBoy Sounds
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Quite obvious also. I didn't include it as default, beacuse it's mainly appropriate for the Main Menu
and perhaps not so much for the other menus. You decide.
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Still Sneaking
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3 guesses, winner gets a year's supply of quantum.
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Weapon Sounds - Alternatives
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Only 2 guesses, but you get your own mutated brahmin. Got milk ?
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Green Green Grass of Home
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A grass mod meant for those who wish to keep the wasteland close to vanilla.
2 versions - choose Recovering Wasteland for the least impact and best result imo.
It's a texture mod so no esp.
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Player Adjustments
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Very tiny mod, changes only a few basics.
Carryweight adjusted to make strength the main factor. BaseCarryWeight decreased to balance.
Increased run speed with weapon holstered.
Underwater hold breath increased: 10 => 30 sec.
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Weapon Behaviour Modifications
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Something I made when I couldn't bear to play-test anymore.
Radically changes a great many things.
It did enable me to continue playing, so it can't be all bad.
Key features:
- No Bullet Tracers.
- Faster Bullets and Beams.
- Much longer Ranges.
- New Minimum Ranges to stop AI charging, without bayonets.
- Lethal Damage.
- Complete remake of all Ranged Weapons.
- Pistols a viable option - even the 10mm and .32 Caliber.
- AK47-like Chinese Assault Rifle.
- Individual weapon behaviour is far more destinct.
- AI with missile launchers no longer has infinite ammo.
- Use your flamer to create human torches running around.
Results:
Much improved ranged combat, as AI no longer rushes in your face due to new minimum ranges.
More intense combat due to more life-like damage even for low-end weapons.
Note:
AI weapons and armor condition is much lower than player.
So I made another version wich lowers the Player Health Multipliers,
as a quick way to balance this somewhat.
The proper way would be to edit all the NPC lists and give them better quality gear.
At least for the Early-to-Mid part of the game - probably not the later enclave part.
Or you could try NOT wearing the Ranger Armor :D or Power.
If you're with the Barbie crowd :D here's your chance to show off your pwetty wittle dwess. :p
Sorry :D but I just couldn't hold that back any longer.
No really, is there some estrogen invasion I should be aware of,
or did an entire generation of men start playing Dress Up Barbie, while I went to the bathroom?
Or was that college ? I know it had stalls.
END of Rant !
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Sounds Good V3 FINAL
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AMBIENT Sounds
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- Structure Rattle :
Annoying and constantly playing in Megaton "My House".
Also used in various other locations.
I made some much more pleasant breezes, wich work great in all the locations I managed to test
and doesn't make you gnash your teeth.
- Rivet City Fan Rattle :
Another really annoying sound. Looping and looping and looping and.........drove me nuts!
Took some snippets from some haunting cave like sounds,
patched them together then slowed it to a crawling halt and did some touch-up to produce a seamless loop.
Matches the other Rivet City loop much better now and actually sounds like you're going deeper down the ship.
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Footsteps
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- Power Armor :
A bit more Stomp! (Not! MechWarrior coming through) :D don't worry.
- Wood Land :
Whenever I would jump over a chair or table, there were this "out of proportion" woody sound,
like I was falling off a cliff and landing on a wooden plank.
Changed to a more appropriate tinny sound. :p
- Sneaking :
I've included some lower volume sneaky footsteps (not installed by default).
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EFFECTS
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- Bullet Impact Flesh :
It says "flesh" but is used for armor as well, from Vault Suit to Power Armor.
Hope these fit all :D they're on the leather/kevlar side.
- Explosions (frag grenade/mine and missile) :
Hard to do both fragmentation and missile impact with the same sounds.
Increased number of 3D sounds for greater variety (hopefully).
- Explosions (Fusioncar / MiniNuke) :
:D Keep a spare set of pants handy!
- Gooification :
Just some sound I made - it's a change at least.
- Laser Beam (Pass By) :
Very happy with this project - adds a lot of atmosphere to laser fights, particularly at night.
You should get the mod for this alone. Honestly.
Hopefully you won't regret it.
- Laser Beam (Impact) :
Being so pleased with the Pass By beams, it seemed fitting to do these too.
A bit more Sparky!
- Plasma Impact :
Very minor change.
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Items
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- Pistol/Rifle Up :
Used in conjunction with equip/change weapon.
Sounded a bit too clumsy/violent.
Changed to work better in conjunction with the new equip sounds.
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Music
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- Level Up sound :
New sounds for both Level Up & Level Up Notification.
Made to work seamlessly in conjunction too.
- Main Title / Menu music :
A classic tune from Fallout 2.
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NPC / PLAYER
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- Dog :
A new bark and two new growls - quite menacing.
- Human :
Two Rad-X sounds and a great stimpack sound.
- Mr. Handy :
Noisy and constantly buzzing around.
Silenced his "Idle" sound and lowered movement sound.
Used by other handybots so I kept it at a level, that would work for them.
If "he" still drives you up the wall - make a copy of the Idle sound and rename it to the movement sound,
then move and overwrite that to the movement directory.
- Turrets :
New Idle-Loop and Movement-Loop.
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Objects
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- Computer Terminals :
Installed silent fans.
- Stealthboy :
New cloaking sound. De-cloaking same as Chems wear off.
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UI
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- Hacking (Fan loop) :
Upgraded to water cooling.
- Health (Heartbeat) :
Not nearly as loud as vanilla.
- Health (Chems wear off) :
Intended to fit the stealthboy primarily - since I don't do chems :D never did in the original Fallout either.
- Items : (gunsmall_up)
Just some inventory sound.
- Menu Focus :
Silenced the constant Hover Clicking.
- PipBoy :
A brand new digital theme for your PipBoy3000.
And the Humming Loop has been silenced.
- (PopUp) Experience Up (Cash register) :
Silenced.
- (PopUp) Message Window BLEEP (Enemy Crippled etc.) :
Silenced.
- (PopUp) LevelUp BLEEP
Silenced.
- Repair Weapon :
Now with a few armor appropriate additions (chosen at random though).
- V.A.T.S. :
New sounds to match your PipBoy.
Enter, Exit, Move, Select Target & Select Targetpart.
"Ready/activate" has been silenced.
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Weapons
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- Fatman :
As mentioned, a new MiniNuke explosion.
- Flamer :
Changed the Idle HiSSsssss Migrane Loop :D
- Frag Grenades :
As mentioned, new explosions.
- Minigun :
Sounds awesome when the mutie master lays down a rain of fire. ;)
(Plus 4 other variations included)
- Pistol22 (SMG) :
Hard to please everyone with this one.
Personally I love the AI(3D) fire of this version.
(Several versions included)
- Pistol32 (.32 Caliber) :
I don't use this weapon really, kind of useless in vanilla, but it sounds great as AI fire.
- Magnum :
Sounds so good in V.A.T.S. like a Super-Slow-Motion shot,
that I actually made myself a gunslinger character.
- Pistol 10mm :
A very "firm" non-explosive sound, in keeping with the style laid out by vanilla.
- Pistol 10mm Silenced :
What to say.....it's quite.
- Pistol Laser :
A very good laser sound - doesn't have the explosive BOOM of vanilla lasers.
- Pistol Mauser (Chinese Pistol) :
Great sound in both 2D and 3D - fits the model nicely too.
- Pistol Plasma :
Used the Plasma Rifle sound from version 1.2 as T 90 requested.
And modified the "kick" ever so slightly.
- Rifle Assault (Chinese) :
Now I know I can't please everyone here, 4 opinions for every 3 people with this one.
But if you use this one in combination with the weapons mod I included,
it will come pretty close to an AK. :D
- Rifle Assault (Regular/US) :
M1 Carbine (from Tiber Septim's WWII modders resource).
Slightly trimmed and adjusted.
- Rifle Hunting :
Lovely Kick.
- Rifle Laser :
Nigh perfect, has a bit more explosive kick than the pistol, but still not like vanilla lasers.
- Rifle Lincoln :
Very firm and much louder than vanilla.
- Rifle Plasma :
A Genuineā¢ Plasma Rifle :D or rather, a Disrupter. A Varon T prototype perchance? :D
Can make your ears bleed in V.A.T.S. a whole new level of gaming! Headphones beware.
- Rifle Railway :
Packs a punch AND a swoosh!
- Rifle Sniper :
Hard to time this one with the vanilla animations - so called.
Very hard kick.
- Ripper :
Tried to make it sound like it was revving up and still have it loop.
- Shotgun Combat :
A mighty Bang!
I played CS a lot - so any soft pump-action shotgun sound,
reminds me too much of CS :D so it's a mighty bang!
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Weapon Reloads etc.
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- Fatman (Reload) :
Cleaned up. Annoying DING! removed.
- Gatling Laser (Reload) :
If you play at extreme volume levels, this will actually make YOU vibrate. :D
WARNING! 30Hz and below!
- Grenades :
Pull pin and throw sounds. New equip/unequip for frag grenades.
- Minigun (Reload) :
More pronounced reloading events.
- Magnum (Reload) :
More pronounced clicks, falling shells and proper timing on final event.
- Pistol 10mm + Silenced (Reload) :
3 New sounds - animation is too fast to hear them though.
- Pistol Laser (Reload) :
Now with ZiP!!
- Rifle Assault Chinese (Reload+Equip/Unequip) :
I just love timing these things :D anyway I think I got it.
Fits the model. (AK'ish)
Equip are used for most/all rifles. Unequip for all 2 handed I think.
- Rifle Assault US (Reload) :
Bethesda .... fire your animations department ... sigh.
- Rifle Hunting (Reload) :
I think I managed to keep pace with the frantic animations.
Very crisp.
- Rifle Laser (Reload) :
Even ZiPPier! if you can imagine.
- Rifle Lincoln (Reload) :
New Reload and Chamber.
- Rifle Plasma Genuineā¢ (Reload) :
Completely Zapped!
- SMG (Reload) :
Perfect and very crispy.
- Shotgun Combat (Reload+Equip) :
Hooray I finished :D
Perfect!
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Installation.
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1. Backup your Main Title mp3 (..\Fallout 3\Data\Music\Special)
and any custom sounds that you may have.
2. Extract stuff to the proper location.
I tried hard to keep the directory structure straight-forward for most of the content.
But some may require you to make that teeny effort yourself, ughh, life's hard eh!
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Thanks & Greetings to :
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ElminsterAU
FO3Edit
Timeslip
FOMM
Tiber Septim
M1 Carbine sound and various snippets used for reloads and misc. sounds.
NeilMc
Terrain Pack 512default in particular.
ScripterRon
FO3 Archive Utility
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Disclaimer
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The contents herein represent quite a lot of work.
However, I positively loathe the evil known as "Intellectual Property".
So..... you dowloaded it - it's yours.
Do as you please with it, burn it to a disc - play frisbee with it.
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Peace, Peace Profound.
Daniel