Fallout 3

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Mick6425

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Mick6425

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About this mod

This is the Final chapter in the Gatsby Collections Mod. See Read me for more details

Permissions and credits
**This Final chapter in the Gatsby collections adds the following**
**Edit**
Also added a script which, if you have the original bobbles in the orginal homes, tenpenny or megaton, you can have them in your grayditch home too.
**end edit**
-20 1st Edition Bobbleheads to find - Finding each one allows you to carry 2 more extra
pounds of equipment. hints are in your computer for locations.
(check the spoilers for exact locations)
-You get an email from gatsby telling you about the stand when you are a little
ways into the Anderson quest.
-added a way to recall your robot if you accidently lose him. Just go onto your computer
and look under recon data to recall. Have to have the robot and he has to be alive.
-Clean drinking water in the grayditch home.
-Some more furniture in the grayditch home, shelves, chairs, toilet. To give it a more home
like feeling.
-Bug fixes: Fixed the magically respawning schematics in the house
-Fixed the elevator in the outcast base from teleporting the
player to the terra-con base. (I make it a point not to alter ANY of the
original content, so I don't know what hapened there. I must have
been suffering from one of those "late nights")
-the acid mine bug where you couldn't pick it up, fixed.
-and of course the texture issue if fallout was installed in
a directory other then C:
(my thanks to all who pointed these bugs out to me. You guys are the best!)
-Mr. anderson's armor and weapon (recon armor repair)
-several dungeons to compliment the final quest. Quest begins outside of your grayditch
home after the anderson quest is completed and the facility74 is at least started.
*************************************************************************

Mickexpansion01 adds the following:
-Gatsby the collector- A npc merchant who gives quests to collect oddities like bent tin cans
and forks. His collections can also lead you to a much bigger prize. Terra-con facility 74.
-Mr. Anderson- Try hacking into this guys computer to get him to send you on a quest which
will lead to your very own Grayditch home Butler named..
-B.A.R.T. – Bipedal Advanced Robotic Techonolgy. A house companion and follower. He may be small,
but his heart is big! He has a ton of spoken dialog from jokes to comments when you take
him adventuring or when you just leave him home to listen to the radio.

**Note** The goofy looking fellow in the nuka cola posters is my brother, benjamin. They were
meant as a joke, but soon caught on with my friends. So there he is, big ben.


-3 different new types of workbenches with 24 new schematics for:
Acid, Atomic, glass, ceramic and Party mines.
Isotopic BB gun
BBgun pistol
Toy laser gun
Amplified Laser Pistol
3 different schematics for BB ammo
A Photon Blast Launcher
Ammo for the Photon Blast Launcher
Conditioned Hunting Rifle
Explosive Dart Launcher
Explosive Darts
Acid Goo Grenade
Thermal Nuclear Grenade
Posatronic Accelerator
The shocker rifle
Automatic Railway Rifle
5mm rifle
Combat Magnum

-25 new bobble heads
5 rare edition – Lift more, Rad resist, Damage resist, Health and More action.
20 LE Nuka Cola Bobbles – Finding each rewards 50 xp, and when you put them on
their stand in the grayditch home, they each vocalize a Nuka Cola slogan.
Like, “Drink Nuka Cola!”

-Player house in grayditch
Expensive, but worth it. Gatsby’s old home. I decided to make as expensive
as it is because I found towards then end of the game I had more caps then I could
spend. You can buy bobble stands, electricity, storage, radios computers, workbenches
and an interactive map. At early levels, the cost gives you something grand to shoot for.
For those who can't wait,they could check the "Spoilers.txt" and find out a quick and cheap
way to get the caps needed.

Installation and Un-installation:

**Note** In order to get the new textures to work properly, You need to have
FOMM archiveinvalidation toggled on. What this does is adds a BSA file to your
data folder called, “ArchiveInvalidationInvalidated!” If you do not see this file
in your data folder, you probably will not see the textures properly in game.

This requires the Downloaded Content packs: The pitt, Operation Anchorage, Broken Steele,
Point lookout and Mothership Zeta. I know this may be a big order for some, but the content these 4 addons
contributed was too much to resist! I was able to add so much more to this mod because of
these DLCs.
To Install:
Un-rar the file and place the whole “data” folder into:

C:\Program Files\Bethesda Softworks\Fallout 3\

There is already a folder called “data” in here, what you want is the contents
from this mod’s data folder to go into the “data” folder already there.
Finally, start you fallout 3 launcher, Check off Mickexpansion01, and play.

**If you have MickExpansion01 V2.0 installed, no worries, just overwrite.
No changes were made, just additions**

To uninstall, delete Mickexpansion01.esp, then go into the “data folder and
look into the , sound, textures and meshes folders. Folders and Files with the
prefix of “aaME01***” or “MickExpansion01” or "ME01" are safe to delete.

IT IS IMPORTANT TO KEEP THE FILE STRUCTURE AS IT IS. Don’t worry, it will not overwrite
anything other then files named aaME01***** or MickExpansion01****. These files were named
by me and should be rather unique. If you have downloaded a mod or created a mod with this
naming convention, be careful. Example: aaME01AWBSschemAcidMine is the in-game name for the
acid mine schematic.

Known Conflicts with other mods:
-This is one I heard about. The winning mod of some contest where the modder was to use
basic resources or something. (I read it somewhere) Anyway that mod adds a vault in
minefield, using the same house I did for a random dungeon. So I can pretty much gauntee
incompatability.
- As I used a strange naming convention, and only changed very little of the actual game
world, I can’t forsee conflict unless another mod uses the same, ‘small’, area I added to.
-these are; The closed off ranch house next to the school in Springfield, The house
at the end of the street in minefield, A small area in the upper north western part
of the map (was just rocks previously), Added some dungeons in Fairfax, (previously
nothing) and added 1 door in takoma park. (There is a working elevator in there which
does not interfere with the outcast elevator scripts (now they won't,) all new)



Bugs:
I have tested it with patch 1.7 and I believe I have got them all.
Of course, I am only human, so if any new bugs are found please feel free to drop me
a line or put up a post.