Fallout 3

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Created by

Moraelin

Uploaded by

Moraelin

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About this mod

It adds a new melee weapon, the Prototype Lightsaber, in 9 colours. Now with the newer NV handles.

Requirements
Permissions and credits
WHAT IT DOES

It adds a new weapon, the Prototype Lightsaber. In fact, it adds 9: red, green, blue, azure (closer to the movie blue than the blue one IMHO), yellow, orange, purple, cyan, and silver (white.)

The blade is very durable compared to the vanilla game items. (If you point a laser pointer at someone, does your pointer get damaged?) Though it's not indestructible, and will eventually wear down too.

The damage is very high compared to the vanilla melee weapons, but it will not one-shot the higher level opponents. (Unless maybe if you have high strength, high skill, and get a critical hit while sneaking.)

Of course, I also realize that everyone has their different ideas about game balance and design, and there are other mods out there which change the other weapons to do more or less damage. If you disaggree with my value in either direction, you can just open it in FOMM (or the GECK when it becomes available) and set it to whichever damage value you prefer.

It can be repaired with laser pistols or laser rifles.


TODO

- Synthetise better impact sounds, if I can

- Maybe some double sabers?


IMPORTANT

If you're upgrading from a 0.9 Beta or less, the ids have been changed so it won't conflict with anything any more. What this means is that the existing lightsabers, if you had any, will disappear.

You can get new ones, but make sure your save game isn't in the middle of a combat zone. You don't want to be in the middle of the Enclave base or surrounded by deathclaws, and suddenly without a weapon.

Sorry about the inconvenience, folks.



HOW TO GET IT

Method 1: They are in a floor safe in the basement of the Springvale Elementary School. Don't enter the ground floor. Just go around and through the bombed school, and enter the door that goes directly into the basement. The floor safe will be right ahead of you, behind that chainlink fence.

Nobody knows who dug the hole and put the floor safe there. Presumably it must have happened after the war, unless you've stumbled upon the only Jedi school on Earth.

It will be locked (otherwise the raiders would have taken them already), but it's a very easy lock. You don't need any skill to open it. Still, bring a hairpin or two.


Method 2: If that failed for whatever reason, just give the single-bladed sabers to yourself via the console:

- "player.additem xxeff34d 1" = Red Lightsaber

- "player.additem xxeff34e 1" = Green Lightsaber

- "player.additem xxeff34f 1" = Blue Lightsaber

- "player.additem xxeff34a 1" = Yellow Lightsaber

- "player.additem xxeff34b 1" = Purple Lightsaber

- "player.additem xxeff34c 1" = Cyan Lightsaber

- "player.additem xxeff349 1" = Silver (White) Lightsaber

- "player.additem xxeff348 1" = Orange Lightsaber

- "player.additem xxeff347 1" = Azure Lightsaber

Where "xx" are the two digits that the mod manager shows you in the load order for this mod.


HOW TO INSTALL IT

Search for "set bInvalidateOlderFiles=0" in your Fallout3.ini file and change it to "set bInvalidateOlderFiles=1", if you haven't done so already.

Extract the archive, with directories, in your Fallout3\Data folder. Select it in the list of plugin files in the launcher.


HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the LSaber1 directories in both your Data\meshes, Data\textures and Sound\fx\wpn directories.


CONFLICTS

It shouldn't conflict with anything. The mod no longer uses item IDs in the reserved 00 space, so it can't conflict with any other mod's Ids any more.


VERSION HISTORY

1.03:
    - Added light blue and orange sabers
    - Completely new handles
    - No longer disables backpacks

0.9 Beta:
    Much better looking handles, especially the shading no longer sucks.
    Tweaked the composite colours slightly (e.g., the yellow is closer to KOTOR yellow.)
    The .nif files now can be opened again in NifSkope, so you can set your own favourite colours. (It's in the glow's material property, the emissive colour.) Go ahead, make it teal, bronze, viridian or whatever colour fits _your_ concept.

0.8 Beta:
    Re-synthetised the sounds again, should be better. (No longer a harmonics overdose.)
    Added impact sounds that are distinct from the empty swings.
    Lengthened the blade yet again.
    Beefed up the glow, since after making it diffuse, it looked pretty anemic in third person.
    Added a FAQ.
    Gave it a custom repair list.

0.7 Beta:
    Diffuse glow around the blade, for a more authentic look.
    Messed a little more with the handle. Among other things it's now marginally longer.
    Added an inch or so to the blade length again.

0.6.1 Beta:
    Hot-fix for 0.6. I had uploaded it with only the red light-saber having the new impact sounds. Sorry.

0.6 Beta:
    Synthetised some better and _louder_ sounds.
    Changed all impact sounds to the same sounds as the empty swing for now. (Way better than having _sword_ impact sounds anyway.)
    Added a silver (white) saber too, as requested.

0.5 Beta:
    Added yellow, purple and cyan sabers, for the fashion-conscious jedi or sith.

0.4 Beta:
    Moved the weapons to new ids, since it conflicted with the existing Desert Dragon.
    The crit-death effect has been changed from flames to the lasers' dissolve effect.
    Added some self-synthetised lightsaber sounds. (Not the best lightsaber sounds, though.)

0.3 Beta:
    Improved the handle mesh some more.
    Added a couple of details to the handle texture.
    Changed the blade and glow shape to the SW-correct one.
    Lengthened the blade by an inch or two again, because it was too short in 0.2.
    Made the glow brighter and more saturated.
    Added green and blue lightsabers. (Previously there was only red.)
    Removed the fire effect after all. Made sense for the original plasma blade I had in mind at the start, but not if I go canon lightsaber with the blade.

0.2 Beta:
    The oven mitt has been removed.
    Shortened the blade, since it was a bit like a light-spear. (Now it seems closer to what KOTOR called a short lightsword.)
    The blade is now white and opaque, and only the glow is red.
    Gave it a better handle mesh. Texture still needs detail.

0.1 Beta:
    First Release