Fallout 3

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Rustreaver4d1

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rustreaver4d1

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About this mod

Allows you to holster multiple rifles.

Permissions and credits
H.E.R.K.

version 1.7
published August 7, 2011

by Rustreaver4D1


***Description***
Adds multiple holstered rifles.


***Installation***

*Vanilla:
1. Copy "H.E.R.K..esm" and "H.E.R.K..bsa" to your Fallout 3 Data folder (e.g. C:/Program Files/Bethesda Softworks/Fallout 3/Data).
2. Select "H.E.R.K..esm" in the Fallout Launcher.

Requires:
Fallout v1.7
Fallout Script Extender (FOSE v1.2 beta 2)


*GOTY Compatibility Patch:

WARNING! You must have all DLCs installed for this Compatibility Patch to work!

1. Copy "H.E.R.K. - GOTY.esp" to your Fallout 3 Data folder.
2. Select "H.E.R.K. - GOTY.esp" in the Fallout Launcher.

Requires:
Fallout v1.7
Fallout Script Extender (FOSE v1.2 beta 2)
OperationAnchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm


*WeaponModKits + GOTY Compatibility Patch:

WARNING! You must have all DLCs and WeaponModKits files installed for this Compatibility Patch to work!

1. Copy "H.E.R.K. - GOTY & WMK.esp" to your Fallout 3 Data folder.
2. Open Fallout Mod Manager (FOMM) and select "H.E.R.K. - GOTY & WMK.esp".
3. Make sure that "H.E.R.K. - GOTY & WMK.esp" is set to load AFTER all WeaponModKits files.

Requires:
Fallout v1.7
Fallout Script Extender (FOSE v1.2 beta 2)
OperationAnchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
WeaponModKits.esp (v1.1.9)
WeaponModKits - OperationAnchorage.esp (v.1.0.1)
WeaponModKits - ThePitt.esp (v.1.0.1)
WeaponModKits - BrokenSteel.esp (v.1.0.1)
WeaponModKits - PointLookout.esp (v.1.0.1)
WeaponModKits - Zeta.esp (v.1.0.1)


ANOTHER WARNING! Do not install both "H.E.R.K. - GOTY.esp" and "H.E.R.K. - GOTY & WMK.esp". Choose ONE!


***FAQ***

Q: Are GOTY weapons supported?
A: Yes. Please install "H.E.R.K. - GOTY.esp".

Q: What if I only have some of the DLCs?
A: Then the GOTY Compatibility Patch won't work! (And please, don't try to install the Compatibility Patch... bad things may happen if you don't have all the DLCs installed!)

What this means is that only Vanilla rifles will show up as holstered rifles. So Lincoln's Repeater will appear, but not the Lever-Action Rifle from Point Lookout.

I could make individual patches for each DLCs, but it would be a nightmare for the scripting! Sorry!

Q: What about WeaponModKits?
A: Yes. Please install "H.E.R.K. - GOTY & WMK.esp".

However, it only works with GOTY and WMK for GOTY.

Which means that you need to install all the DLCs, WeaponModKits (v1.1.9) and all WeaponModKits Compatibility Patches for the DLCs (v.1.0.1).

As with the previous question, making individual patches for WMK and the WMK DLC patches would be a scripting nightmare!

Q: Does it support pistols or melee weapons?
A: Nope. It's a rifle kit. So it only supports rifles. No big guns, no sledgehammers, no Auto Axes...

It's not impossible, but it is extremely, extremely tedious to make the meshes for the holstered equipment. So only rifles are supported.

Q: Waitasec... how come I've got a bazillion "Holstered Weapons" in my Inventory?!
A: The script updates the holsters whenever you change your equipped weapon. The redundant holsters will be deleted after a few seconds. Just close your PIP-Boy and those nasty extras will go away after a while.

Q: Why do the meshes clip?
A: Because I'm not going to spend a million hours creating a million different meshes to take into account every piece of armor in the game! Hehe...

Q: Ummm... sometimes the holsters just get stuck!
A: Yes, that happens. Rarely, but it does happen. I'm not sure why, so I can't fix that, sorry. Don't worry though, restart the game and everything should go back to normal. If that fails <gulp>, re-install the mod.<br><br>Q: Will there be one for Fallout New Vegas?<br>A: Maybe. A very, very big maybe. Like I've mentioned previously, it is very tedious to make the meshes... and F:NV has many, many more rifle models than Fallout 3.<br><br><br>***CREDITS***<br>To Antistar for allowing me to make WMK compatiblity patch! Seriously, WMK rocks!</gulp>