Fallout 3

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Created by

Maran - Markmid

Uploaded by

Markmid

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About this mod

Arlington Cemetery has been overrun with ghouls!

Permissions and credits
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Maran's Zombie Cemetery V0.15
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Alpha Version.
Recommended for levels 6 to 40.

Introduction:

This is a small mod that adds a lot of feral ghouls and a few mini bosses to Arlington Cemetery.
The mod is meant as a bit of fun and was made after a request on the forums to add some life to the place.

Please remove all other versions of this mod before installing this one. From now on I will just use a standard file name, to make things easier when upgrading.

There is a faster ghoul version available here as requested, do not use both versions! The fast version is not balanced and will be much more difficult than intended, it will also be more laggy.

MMM Add-on now 0.15 Compatible!

Martigen has kindly made a supplementary add-on of his mod for this one. This will give you some of the benefits of MMM with Zombie Cemetery.

You can run this mod with or without it, importantly MMM is compatible with this mod whether you do or not. The add-on requires MMM and adds it's functionality, altering the ghouls in Zombie Cemetery and giving you a different experience.

If you use the add-on I would not advise MMM's 'increased increased spawns' unless you have a very powerful computer and a lot of ammo! MMM's 'increased spawns' however should work reasonable well but to restate, MMM is compatible whether you use the addon or not.

Martigen also reports, Feral Ghoul Rampage might be too difficult, so your mileage may vary ;)

Requirements:
None

Conflicts
None at present.

Contact Thread:
http://www.bethsoft.com/bgsforums/index.php?showtopic=989751

Tips / Spoilers:
*Bring plenty of ammo and secondary weapons. To make it much easier, try, flamers, grenades, nukes or missiles.
*There is a small amount of most ammo types now in the main bosses loot.
*There is a last stand lootbox, to the left of the house in the rocky cove. Trust me you will need it!
*Flank them and keep moving!
*Don't let the big guy get in range, he has a big reach.
*Let the raiders attack the zombies if they want to, sometimes they do, sometimes they don't aggro them.
*Use the cars Luke.

Updates:

v0.15 - Several tweaks:

A last stand ammo box was added to the middle of the map, left of the house, in the small rocky cove.
It is not intended to replace all of your ammo but it does have a nice spread to help keep you in the fight.
A note is included to give a small backstory to how it got there. Best of all it doesn't touch the navmesh.
The big boss also drops a small amount of most types of ammo now.

The standard Glowing Ones turn rate was increased, so they cannot be flanked as easily as other types of zombie.
A new type of mini boss was added, which should make things interesting or at least add variation at times.

The health of the overall zombies was upped by a couple of points and varies by type slightly but more importantly there is a minimum level of 2 on all zombies.
This should give lower level players more of a challenge but possibly make it too tough for really low levels.

Speed was raised by a few percent and varies with type, they are still slow lumbering zombies though. The regular zombies hit slightly harder, not much but it adds up.

v0.14 - Further balancing for high levels 20+
v0.13 - Optional Easier Version, Zombies level reduced a further 1/3 and health reduced substantially.
v0.12 - Zombies reduced in level by more than half, speed reduced to around 30%, numbers reduced by 25-30%


*A Master file is used to make this compatible with the Fallout 1.5 patch, which breaks many esp mods.