Fallout 3

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Cliffworms

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Cliffworms

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About this mod

A Modder\'s Ressource which includes Fallout 1\'s Vault 13 & Vault 15 interior design.

Permissions and credits


Fallout 3

Name: Cliff's Vault 13 & Vault 15
Version: 1.0
Date: 14/03/09
Category: Interiors, Modder’s Ressource
Requires: Latest Fallout 3 patch
Author: Cliffworms ([email protected])

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Legal Stuff/Disclaimer
8. Changelog
9. Credits

1. DESCRIPTION

I originally started this project as a personal tutorial to learn the GECK interface. Included in this mod are Vault 13 and Vault 15 from Fallout 1. They have been designed to be as accurate as possible to the original vaults.

Note that this is a modder’s resource and as such, the vaults are empty of NPCs. You will still find lockers, chests, computers and such furniture that fill the vault.

I’m offering the two vaults for modders who would like to take these resources for future Fallout 1 Total Conversions, for Fallout 1 players who want a bit of nostalgy and for those who never played the originals but would like to see how the vaults look like in 3D.

Feel free as a modder to modify the vaults as you see fit. Make sure to credit the people found in the credits section below.

To see how to access the Vaults, look below.

What’s included :

- Fully furnished Vault 13 and Vault 15
- Navmesh for 3/4th of Vault 13.
- Vault 13 Jumpsuits, Doors, Geardoor and Security Outfit.
- 48 NPCs in the ID list, but not placed in the game. Includes the Overseer, the three pre-made characters from Fallout 1 and the named NPCs that inhabit Vault 13.

What’s NOT included :

- Navmesh for Vault 15 and Vault 13’s Overseer’s chambers.
- NPCs who live in the vault with their daily routine
- Creatures and enemies in Vault 15
- Vault 15 jumpsuits and Security Outfits
- Quests


2. REQUIREMENTS

You need the latest version of Fallout 3. That's it.

3. INSTALLING THE PLUG-IN

Simply extract all of the .zip's contents to your Fallout 3/Data folder.

4. PLAYING THE PLUG-IN

FOR MODDERS :

Every custom item and cells start with the “Cliff” ID prefix.
Feel free to modify the Vault as you wish.

FOR PLAYERS & MODDERS :

In the Fallout 3 Launcher, activate "Cliff's_Vault_13_&_Vault_15.esp" by double-clicking on it.

When in-game, open the console using the tilde key(~) on your keyboard.
Type COC XXXXXXX (Where XXXX is the name of the cell ID found below)

CELL ID NAMES

Vault 13 Caves : CliffVault13CaveEntrance
Vault 13 First Floor : CliffVault13FirstFloor
Vault 13 Second Floor : CliffVault13SecondFloor
Vault 13 Third Floor : CliffVault13ThirdFloor

Vault 15 Caves : CliffVault15CaveEntrance
Vault 15 First Floor : CliffVault15FirstFloor
Vault 15 Second Floor : CliffVault15SecondFloor
Vault 15 Third Floor : CliffVault15ThirdFloor

5. SAVE GAMES

You do not need to start a new game to see the changes.
The mod will not invalidate your save game.

6. CONFLICTS/KNOWN ERRORS

- Do not bring companions in Vault 15. Without the Navmesh, your companions won’t be able to properly navigate inside.

7. LEGAL STUFF/DISCLAIMER

Use this modder’s resource as you see fit. Modify it, include it in a Fallout Total Conversion or anything else. As long as I’m credited for the Vaults’ design and Doedel for the Vault 13 Doors, Geardoors,Jumpsuits and Security Outfits.
Distribute this mod as you wish.

8. CHANGELOG

V1.0 : Initial release. Not much to say eh? :P

9. CREDITS

Black Isle for making Fallout 1 and 2
Doedel for the Vault 13 assets which include jumpsuits, security outfits, doors and geardoor.
The users from the various forums where I posted this thread in for the input.
Bethesda for making a good post-apocalyptic RPG