Fallout 3

File information

Last updated

Original upload

Created by

DaiShi

Uploaded by

DaiShiHUN

Virus scan

Safe to use

Tags for this mod

About this mod

Classic Fallout 1/2 Plasma Rifle a.k.a Winchester P94 Plasma Rifle ver. 2.6

Permissions and credits
Made by DaiShi

Description:
This mod places a Winchester P94 Plasma Rifle (a.k.a. the classic Fallout 1/2 Plasma Rifle) in Fort Constantine (next to the T-51B) and National Guard Depot Armory, look for them under the tables.

The weapon has the same values as the ordinary enclave plasma rifle, but it can't be fired that fast (probably cause the different animations) so I raised a little the attak multiplier, so GECK read more attacks/sec but I still can't shoot as fast as normal Plasma Rifle, jamming time is also a little longer. AP need is the same so if u use VATS its same as enclave PR.
This is the second version of the mod, the mesh is mostly made by me the handles and the rearest part is from the vanilla gatling laser.

----------------------------------------------------------------------------
Known Issues:
The weapon tends to fire under the crosshair i indentified it as an error w the AutoAim (since it doesnt do crosshair correction w single shot 2 handed weaps like this and RockItLancher). I didnt find any other suitable animation setting, so i dont know how to fix it wout remodelling the whole rifle, which i wont do in the forseeable future.

----------------------------------------------------------------------------
Installation:
Unzip it in Data folder it comes w 3 .esps:

P94 Plasma Rifle.esp- as above
P94 Plasma Rifle (Megaton).esp- only 1 weapon near PC's Megaton house
P94 Plasma Rifle (Vanilla Replacer).esp- replaces almost all Vanilla PRifles (see Update5) only this contains Turbo PR mesh


NOTE:
- USE ONLY 1 esp there are some overlaps in them which can cause problems
- i've included pipboy images w description copy them in Data folder (let it overwrite) if u need them
----------------------------------------------------------------------------
Future Plans:

- fix that the weap shoots under the crosshair. (prob remains as a plan if i dont get any good suggestion, see update3)

----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update7:
Made a Turbo PR mesh (only tweeked the capacitators on the top), and made new normal maps.

----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update6:

I separated the mesh into 2 pieces w separate textures so I could add some more detail.(mesh and texture still the old when weap is on the ground)
Weap now uses MFCell textures so if u mod it it ll look like duracel battery or something :)
Made separate desciption image to Turbo Plasma Rifle.
Tweaked a little w the "claws". just a little scaling nothing else.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update5:

Replaced the normal Vanilla Plasma Rifles models and pipboy images, enclave soilders came at me armed w P94 Rifles so it should work, send word if its buggy and something, i didnt notice anything thou.
A3-21 PR is still the old the Vanilla just to look different, i placed a Turbo Plasma Rifles (same stats as A3-21) to the places where the non-replacer mods drop the P94s (FConstantine, and NG Depot)
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update4:

Type-2 sent me the original FO 1/2 Plasma Rifle sounds and i was able to remove the hit sound from them (i think it turned out quite well as far as i could tell w my not so good hearing :) )
inluded his version in the zip too.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update3:

I've been triing to fix the undershooting the weap does, and after various tweaks to this and other vanilla weaps i concluded that the auto aim simply doesnt support 2handhandle grip weaps for crosshair correction.(rockItLancher has its shooting point on the axis so it does not need correction from AAim)
Given this i have absolutely no idea how to fix this except remodelling the whole weap, which i won't do in the forseeable future.
If any1 has any good ideas to fix this im always open to suggestions.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update2:

Uploaded fixed .esps cuz somehow i managed to delete a section from Megatons Wall wout noticing :). New esp is the same just wout the wall bug. (Thx to blackrat47 for letting me know)
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Update:

fixed holstering and backpack removal bugs thx to Emmine for letting me know (i dont use PA on my current char so didnt notice the backpack)
Made texture darker green (thx to davaho2 for the tip HOW to do it, im really really bad w texturing)
Better texture is still in plan but don't expect too much im really bad at texturing.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Credits:

Type-2 for the sound files.
blackrat47for letting me know to deleted Megaton wall.
Emmine for letting me know to the backpack and holstering bug.
davaho2for the comment on the texture color gave me a good idea.
your evil twinfor the suggestion to use the green electric thingie from the vanilla PR.
----------------------------------------------------------------------------

Have Fun! And use the mod as u like (give me Credit plz if u modify it)

Oh! and it's the 2nd time I ever done something like this so I think the textureing and UV mapping probably sux, but don't be hard on me im just an amature :). (and sorry about my bad english)