Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Highlander4242

Uploaded by

Highlander4242

Virus scan

Safe to use

Tags for this mod

About this mod

Power and \'Enabled\' armors now have a Damage Threshold, as in FO1, FO2 and FNV. I\'ve done the hard work, to save you time. Dozens of mods and 200+ armors listed and enabled for IPA, and where necessary, armor values converted for FWE :)

Permissions and credits
-= Version 1.1 27May13 =-

Laugh Heartily inside your Power Armor Helm as desperate Wastelanders or low level Raiders fire on you with .22LR or 9mm rounds ... Enjoy :)

With Impervious Power Armor(IPA) - 13325, by TheTalkieToaster, Power and 'manually ENABLED' armors have a Damage Threshold of, by default, 25% of the armors current DR, similar in effect to armors in FO1, FO2 and FNV.

So, to save you the trouble, I've created a prebuilt list esp listing armors from literally dozens of mods. This is meant for use with FWE, as I've also adjusted and overridden armor values where needed for FWE setting.

I've done the hard work, to save you time, so if you Like it and appreciate the work involved, Please don't forget to Endorse it :)

Recommend IPA Threshold settings, at value=1.0 (25%), NOT x 2.1 for FWE ... FWE has already buffed armor Damage Resistance (DR) on armors ...

As the DR on your armor drops, so does its DT, so even .22 LR rounds will eventually do some damage if you just stand there and are hit by enough of 'em :))

Shooting 9mm at Metal, Combat Armor Mk II or Power Armor equipped foes, becomes mostly pointless :))

Hence Calibr, DT and DR all play a significant part in combat for FO3, as they should !

REQUIREMENTS:
Impervious Power Armor - 13325, by TheTalkieToaster ,
Fallout Mod Manager v0.13.21+ (FOMM) - 640 ,
FO3Edit - 637 , and
FWE - Fallout Wanderers Edition - 2761
Requires FOSE v1.2+ .

-= Your mods containing 'Armor'entries to be DT enabled =-

MyImperviousArmorList_for_IPA_v1-19039.esp -= Put it last, Before/Above your 'Merged-Patch' !!! =-

Done.

Now, The REALLY Important steps:
1. Load this esp in FOMM and right click to 'Open in TESNIP'.
2. Click on 'TES4'.
You will now see a list of 'MAST' entries, each followed by a 'DATA' entry below it.
The MAST entries identify the Load Order 'Master' enabled.
3. Click on each 'MAST' file in turn and if you do NOT have that Mod in your Load Order, hit the Del/Delete Key and also highlight and Delete the DATA file below it.
4. Once done, Click on 'File', 'SAVE', then 'Close all'.
5. Load FO3Edit and confirm there are no missing 'Masters' ... FO3Edit will abort and tell you if there are ;)
6. Add into the armor List form any Armor entries you wish to enable from other mods.
7. Create your unique 'MERGED-Patch'
8. Save and exit
9. Open FOMM, enable\activate your 'Merged-Patch' and set it last in LOAD Order.
10. Exit FOMM and run the 'MASTER-UPDATE' process.
11. Launch FO3 and enjoy DT on all Armors from Leather to Metal to Combat Armor MkII Heavy :)

If the above steps are too much for you, not confident or comfortable to do so, or you don't have many of the pre-enabled mods, then this mod is Not for you ;)

Steps 9 & 10 are explained:
(a) self-created Merged-Patch with FO3Edit.exe (LAST, as always), and
(b) run the Master-Update process

For minimal instructions for HowTo complete steps (a)+(b), with pictures, go here.

For the full, in-depth, FO3Edit manual, now in PDF format, go to Nexus - 8629.


The following mods have Armor entries pre-enabled in this esp:

"Action for men v3.0.esp"
"Advanced Recon Armor.esp"
"Advanced Recon Gear.esp"
"Advanced Recon Tech.esm"
"Alton, IL.esm"
"Anchorage.esm"
"AWorldOfPainFO3.esm"
"BrokenSteel.esm"
"CEI - CaesarrulezExcessiveInteriorsEN.esp"
"Crimsondragoonremnants.esp"
"DCInteriors_ComboEdition.esm"
"DocLeskosResearch.esm"
"FO3 Wanderers Edition - Alternate Travel.esp"
"FO3 Wanderers Edition - DLC Anchorage.esp"
"FO3 Wanderers Edition - DLC Broken Steel.esp"
"FO3 Wanderers Edition - DLC The Pitt.esp"
"FO3 Wanderers Edition - Main File.esm"
"FallenBrothersArmor.esp"
"Fallout3.esm"
"Impervious Power Armour.esm"
"MedicStealthArmor.esp"
"MegatonContracts.esp"
"Mole Rat Maze.esp"
"NecronomiconExMortis 5.6.esm"
"NightmareRealm.esp"
"Overpass1.6ALL.esp"
"SolarScorcher.esp"
"Sydney Follower.esp"
"TalonExtraArmor.esm"
"TheGhoulKing.esp"
"ThePitt.esm"
"Vault 101 Revisited.esm"
"Vault 139 ver1-0.esp"
"WIP97-v0.42-stable.esp"
"Zeta.esm"
"tubRRCompound.esp"

There are 200+ armors pre-configured from the above mods, to save you the time and trouble of searching for and enabling each one, and where necessary converted dataset values for FWE :)

If there's enough interest I'll make a version for Vanilla FO3 ...

I expect to update this with more armors pre-set for more mods ... as time goes by ...

My other Mods on Nexus:
20th Century Weapons -Plus- Reborn for FWE-WMK-Calibr14 - 16668
EMPulse Weapons for FWE 603 and WMK for FWE - 18643
Megaton House Ammo Press for full Calibrv14 and FWE v603 - 18605
Higher Resolution In-Game Rendered Terminal Text - 18604
Full CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT - 19639
Basic and Advanced Lockpick Sets as for FO1 & FO2 - 18646
Basic and Advanced Electronic Hacking Kits as for FO1 & FO2 - 19647
Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 & FO2 - 18654
Custom BB Guns for Vanilla FO3 or FWE603 - 18741
Compound Crossbows for Vanilla FO3 and FWE 603 - 18742
20Gauge Winchester Liberator MKI 4xBarrel CQB Shotgun for Vanilla or FWE603 - 19727
20Gauge Colt Defender MKI 6xBarrel CQB Shotgun & 25mm Grenade Launcher for Vanilla or FWE603 - 19738
410 Bore Colt Defender MkI 6xBarrel Shotgun and 25x59mm Grenade Launcher for Vanilla FO3 or FWE 603 - 19743


Permissions & Credits:

Thank you to 'TheTalkieToaster' for his excellent IPA Mod - 13325.

This Mod primarily consists of a single dataset file. This mod contains no sounds, meshes, textures or any other data or files of any kind.

This mod may be uploaded elsewhere without permission, as long as 'TheTalkieToaster' and myself are credited.

This mod may not be modified, rebuilt, 'patched', used as a resource or merged into any other mod for public use without my prior permission, which I will not unreasonably withhold.