Fallout 3

File information

Last updated

Original upload

Created by

Highlander4242

Uploaded by

Highlander4242

Virus scan

Safe to use

Tags for this mod

About this mod

-= Version 1.1RC 22May13 =- Full CalibrV14+ Ammunition Schematics for FWE-WMK-CRAFT. If you have the matching schematic you can use materials to CRAFT quantity of ammo, or breakdown specific ammo for its materials (Gunpowder, etc) at any Workbench. FULL Calibr1.4+ ammunition implementation :)

Requirements
Permissions and credits
-= Current Version 1.30 Stable -=Full Version=- 17-Oct-13 =-

A shyteload of hours on datasets, formids, menu dialogue, notes and scripts later ... now fully CRAFT & Calibr1.4+ functional :)

Full CalibrV1.4 CRAFT enabled Ammunition Schematics implementation for FWE-WMK-CRAFT.

Now also supports .58 (15mm) Minie Balls ... ;)

Just what you need for when you don't have enough of the specific ammo you want, or want to break-down ammo you don't need to then Handload/Craft a different set of ammunition, at a workbench ... ahh, .50AE and .50 BMG rounds, 'Yeah, Come to Pappa' ;)

If you have the matching schematic you can use materials to CRAFT a quantity of ammo, or breakdown specific ammo for its materials (Gunpowder, Scrap Metal. etc) at any Workbench. FULL and complete Calibr1.4 ammunition implementation :)

All ammunition from Calibr1.4 is now implemented for workbench creation and ammunition breakdown/materials extraction.

Currently fully Calibr1.4 & CRAFT functional, EXCEPT, for correct script execution on about a third of all schematics that are picked-up as a world object 'Placeable', 'Misc item', and some menus advising inflated requirements for materials needed to 'Create' ... will implement and rectify in next update ... has NO EFFECT on successfully 'Purchasing' schematics from vendors, and using 'Purchased' schematics at a workbench ;)

Also full support for additional ammunition types added in my '20th Century Weapons -Plus- Reborn for FWE-WMK - 18668' Mod : .58 (15mm) Minie Balls and .410 Bore, 10Gauge and 20 Gauge Shotgun shells. An ideal companion Mod ;)

Description
===========
This mod combines the awesome Highsight's CRAFT mod with the full CALIBR 1.4+ ammunition library mod. In other words, it adds CALIBR ammo schematics for the CRAFT workbench mod. It uses the unique Gunpowder item in FWE, which spawns rarely ...


Location
========
All the ammo schematics and the Gunpowder cans can be found at Craterside Supply in Megaton, as well as at Lydia Montenegro in Tenpenny Tower and at Seagrave Holmes in Rivet City.


Details
=======
Adds ALL CALIBR 1.4+, (my .58 (15mm) Minie Balls, .410 Bore, 20 Gauge, 10 Gauge shotgun shells) and vanilla ammo schematics for sale at Craterside Supply, Rivet Supply at Rivet City and Le Chic Boutique at Tenpenny Tower.It uses the FWE unique Gunpowder item. Gunpowder is a rare spawning item in FWE.

To make ammo you will need Gunpowder, Scrap Metal and Tin cans (not bent tin cans). Other -more complex items like Missiles or Mini Nuke- need more stuff like Fission Batteries and Conductors.The Cans of Gunpowder can be acquired in one of 5 ways:

1) Loot it
2) Scavenge it
3) Scrounge it
4) Buy it
5) Create it

To create 1 Can of Gunpowder you will need X frag grenades, X frag mines, X Mini Nukes, X Missiles or a quantity of any other type of CALIBR 1.4+ or default ammunition.

SPECIAL NOTE: To create a Can of Gunpowder you don't need to actually buy any schematics, because you actually don't create it; you extract it from disassembling other items, like ammunition or grenades, ect.)

List of ammunition:

-All ammo types except Shotgun Shells, BBs and explosives - 1 Gunpowder, 1 Scrap Metal, 1 Tin Can
-Shotgun Shells - 1 Gunpowder, 1 Scrap Metal, 1 Toy Car
-BBs - 1 Toy Car
-Frag Grenades - 1 Gunpowder, 1 Scrap Metal
-Frag Mines - 1 Gunpowder, 1 Scrap Metal, 1 Sensor Module
-Missiles - 1 Gunpowder, 1 Scrap Metal, 1 Conductor, 1 Tin Can
-Mini Nuke - X Gunpowder, 1 Scrap Metal, x Fission Battery, x Microfusion Cell
-RPG (Rocket Propelled Grenades) - 1 Gunpowder, 1 Scrap Metal, 1 Conductor, 1 Tin Can

When you disassemble anything (ammo, explosives), you will take Scrap Metal as well as Gunpowder.
For example if you disassemble Missiles you will take: 1 Gunpowder, 1 Scrap Metal, 1 Conductor
But for Shotgun Shells you'll take only 1 Gunpowder and 1 Scrap Metal (no Toy Car).


REQUIREMENTS:
FWE - Fallout Wanderers Edition 6.03 - 2761 ... that's it ;)

Load Order:
Load anywhere After/Below FWE esps ... doesn't get easier than that :)

Compatibility:
Cannot foresee any compatibility issues with anything, unless it hacks/modifies Calibr or CRAFT esms ...


My other Mods on Nexus:
20th Century Weapons -Plus- Reborn for FWE-WMK-Calibr14 - 18668
Megaton House Ammo Press for full Calibrv14 and FWE v603 - 18605
Higher Resolution In-Game Rendered Terminal Text - 18604
EMPulse Weapons for FWE-WMK-&-WMK-4-FWE - 18643
Basic and Advanced Lockpick Sets as for FO1 & FO2 - 18646
Basic and Advanced Electronic Hacking Kits as for FO1 & FO2 - 18647
Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 & FO2 - 18654
Custom BB Guns for Vanilla FO3 or FWE603 - 18741
Compound Crossbows for Vanilla FO3 and FWE 603 - 18742
Prebuilt MyImperviousArmors list for Impervious Power Armor for FWE - 19039
20Gauge Winchester Liberator MKI 4xBarrel CQB Shotgun for Vanilla or FWE603 - 19727
20Gauge Colt Defender MKI 6xBarrel CQB Shotgun & 25mm Grenade Launcher for Vanilla or FWE603 - 19738
410 Bore Colt Defender MkI 6xBarrel Shotgun and 25x59mm Grenade Launcher for Vanilla FO3 or FWE 603 - 19743

This Mod consists of a single custom esp and esm file. It contains no meshes, textures, sounds, or any other data or files of any kind.

If you would like to help by troubleshooting-playtesting, contributing or developing for credit please Message me.

This mod may Not be uploaded elsewhere without my prior written permission and as long as 'Bilarion' and myself are credited.This mod may not be modified, rebuilt, 'Patched', used as a resource or merged into any other mod for public use without crediting 'Bilarion' and myself and explicitly obtaining my prior written permission.

Thank you to 'Bilarion' for his work on the original
Calibrv12 mod - 4514 .