Fallout 3

About this mod

Items glow so they are easier to see.

Bobby pins
Caps
Skill books
First aid kits
Bobble heads
Tin cans
Whiskey
Purified water
Mines (Bottlecap, Plasma, Frag, Pulse, and Cryo)
Chems (Jet, Buffout, and Mentats)
Health (Radaway, Rad-X, Stimpaks, Psyvho and stealth boys)
Pre

Permissions and credits
Changelogs
Donations
GLOWING ITEMS V2

The control terminal is outside of Megaton next to the burnt out car. activate it and click the first option to get the glasses for the first time or anytime you lose them. the second option gives you a remote configuration item. it will let you change the settings without going to the terminal. go through each item type and turn the ones you want to glow, on. After that select the color for the item. you can choose a bright or dim glow for each item, bright is the default setting.

Future plans.
If I figure out how to. only items that are not owned will glow.

The latest version of FOSE is required for V2.





[size=15]Glowing items V1[/size]


by bwins95


Version :1.8

Date :08/13/2012

Category:Models and Textures

Mod's Website :http://fallout3.nexusmods.com/mods/18231/







Description


This makes items glow so they are easier to see. If you like this mod vote for it.



Bobby pins
Caps
Skill books
First aid kits
Bobble heads
Tin cans
Whiskey
Purified water
Mines (Bottlecap, Plasma, Frag, Pulse, and Cryo)
Chems (Jet, Buffout, and Mentats)
Health (Radaway, Rad-X, Stimpaks, Psyvho and stealth boys)
Pre-war books
Turpentine
Syringes
Blood packs
Dirty water
Nuka-cola
Pre-war money
Beer
Scotch
Wine
Vodka
Keys (both clean and dirty)
Food (Blamco Mac and Cheese, Bubblegum, Cram, Dandy Boy Apples, Fancy Lads Snack Cakes,
InstaMash, Junk Food, Pork N' Beans, Potato Crisps, Gum Drops, YumYum Deviled Eggs)
Bonesaw
Forceps
Scalpel
Scissors
Tweezers
Crutch
Medical brace
Scrapmetal
Abraxo cleaner
Iron
Spatula
Box of detergent
Cherry bomb
Conductor
Firehose nozzle
Fission battery
Hammer
Lawn mower blade
Lunch box
Wrench
Motor cycle handbrake
Motor cycle gas tank
Pilot light
Sensor module
Whet stone
Holodisk
Ammo***

***new items







Detail


This is meant to be used with HDR turned on so the items glow.


I use neon red, yellow, green and blue because they stand out in normal lighting and pop in
darker areas.


Their is a FOMOD version. I will update that one only. I'll add any new items as optional
downloads.






History


This started as a mod to work with Glowing ingestibles and items and make items glow that it didn't have. that mod disappeared and I added the glowing items it had to this.






Incompatibilities


The mines are incompatible with EVE - Energy Visuals Enhanced becasue they both
modify the same mesh.






Contact


PM me on Nexus.






Manual installation


Extract the data folder and drop it in the Fallout 3 or Fallout 3 GOTY folder. the
folder path will drop everything in it's correct place.






Nexus Mod Manager Installation


Download it to the manager and check the box next to it.






Manual Uninstallation


Delete the files that were added.






Nexus Mod Manager Uninstallation


Disable the mod and delete it.






Tools Used:








Mod Dependencies


None






Future Plans


If their is an item you would like to see glow, send me a PM or leave a comment.[/
center]





[center][color=Aqua]Legal and Licensing


Before you use the content first contact me and ask for permission.






ReadMe generated with: Pyròs: GuideLines




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