Fallout 3

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General Varus II

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General Varus II

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About this mod

Adds a new pre-War condominium near Dukov\'s Place with 8 areas for you to battle through and explore!

Permissions and credits
*October File of the Month! Thanks a bunch, and then some, to all who voted for it and offered support and feedback!*

Welcome to Trenton Towers!

My third mod, Trenton Towers takes an idea that's been explored before and tries to put a new spin on it. You've probably battled through the stairwells and rooms of the Stateman, and maybe you tussled with Trogs in the Pitt's own apartment building, but Trenton Towers is my attempt to blend the detailed storytelling of Muldoon Electronics with the high-tension combat of Franklin Mall.

It has 8 levels to explore, a new miscellaneous item to find, over 50 notes and terminal entries to read, and a potential player home at the end of it all. You can find it near Dukov's Place, right across the street in fact, and it comes with its own map marker.

You'll be greeted by both hordes of enemies and sealed rooms from before the War; as you finish one battle, look around your area for notes, terminal entries, and locked doors to learn the full story behind the building. You don't need a high Science or Lockpick skill to get to some of the areas, but you will need a Lockpick and Science skill of 50 or higher to finish it. Also, because of the number and strength of the enemies in the mod, I recommend that you try the mod with level of 5 or above.

How to Install:
Drop the .esp file in your Fallout 3/Data folder. You only need the latest version of Fallout 3 to play it, although, depending on what texture packs and lighting mods you use, if any, your visual experience may differ from what is shown in the screenshots.

This mod is compatible with Chucksteel's DC Interiors Project, djmystro's A World of Pain for Fallout 3 (AWOP4FO3), donlemonade's Shadows and Dust Volume 1 and 2, and it works with Mart's Mutant Mod (MMM) and Fallout: Wanderer's Edition (FWE). If you have the Realistic Interior Lighting mod, some areas will be dark for you, but I've done my best to prevent you from stumbling around with your Piplight; if you don't have any mod that makes the interior lighting of areas darker, some parts will be bright for you, but I've done my best to keep things from being too bright.

How to Uninstall:
Simple uncheck the mod from your mod menu and delete the .esp file. Make sure that your last save was not inside the tower itself.

Bugs/Conflicts:
I have found a particularly aggravating crash that occurs when trying to access the basement from the 4th floor stairwell. I recommend that you make a new save before going into the basement, as I have not been able to figure out the cause of the crash yet. Otherwise, please PM me with any possible bugs or conflicts and I will do my best to address them as soon as I can.