Fallout 3

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StrykZ

Uploaded by

StrykZ

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About this mod

Holographic Armors to lighten the load without lightening the protection

Permissions and credits
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Holographic Armor - FO3
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Version 1.8

Requirements

Anchorage DLC
FOSE

Location -

- reward chamber of operation anchorage

What is it?

- A suit that emits a holographic power armor which provides additional defense against incoming attacks
- A device which can emit a holographic version of power armor
- Six different colours blue, orange, purple, red, yellow, white

How to use it?

- hologram cannot be produced with only the helmet
- the hologram emitter is located on the suit of armor
- press page up to turn on hologram for armor
- hologram will also turn on for helmet if it's worn at the time of pressing the button
- hologram must be turned off before you can unequip the armor
- if you screw up eg try to put armor into a container while hologram is active press page down to reset, reequip

armor then continue as normal
- has a 2min ingame time which means 2 seconds on default timescale before hologram can be toggled to avoid spam

> avaliable in 1.2

- non armor dependent version (can emit hologram without the suit of armor)
equip hologram emitter in apparel section press page up for menu

> avaliable in 1.5

- companion friendly version
allows companions to emit the same color holo armor you are provided they have the holo generator for companions
allows companions to use the suit and emit hologram, limitations at the moment are they can only emit the hologram

if you are emiting the same hologram colour as the suit they have on

> avaliable in 1.6

- Stealth option in holo generator
- Yellow and white holo fields
- Less transparent holo fields

> avaliable in 1.7

- holo field toggle and reset keys can now be re-mapped

> avaliable in 1.8

- holo generator has overcharge mode to increase dr, overcharge mode will be deactivated when action points reach 0

- who even reads this?

Future plans

-

Bugs and issues

1.0
- the helmet sometimes makes characters bold...clips with hair?
fix? wouldn't have a clue....

1.5
- your own holo field might deactivate when placing or taking holo generator/armor from npc's
you will have to select colour and activate again
it is the best to give desired npc's the holo generator/armor before selecting/activating your holo generator
- if for any reason the holo maltfunctions change color and select again
- taking holo generator companion while it is equipped on a npc and holo field is on will cause game to crash
turn off field before taking generator
- holo suit may become permanently equipped to npc preventing them from equipping other armor's
play around with the holo generator to see if you can get it unstuck...if not remove item from console
press ~ to open console, click on npc, type showinventory, locate the armor ID, type removeitem (armor id)

Technical stuff

- hologram armor takes body slot 1
- hologram helmet takes body slot 2

Version History

1.0

- Initial Release

1.2

- Added 50 Energy Resistance to holo armors
- Added 20 Energy Resistance to holo helmets
- Added a non armor dependent version

1.5

- Added hologenerator for companion
- Companions now emit same color holo field you are provided they have the
hologenerator for companion or the appropriate suit color
- Changed some of the scripts on the armors so companions can use them also

1.6

- Added yellow and white holo fields, no emitter suit tho
- Stealth module has been added to holo field generator, companions will stealth with you also provided they have

the holo field generator for companions..you can literally stand in front of someone and they still won't notice you...overpowered?...might be toned down in later versions
- holo fields have been made less transparent, they now stand out more

1.7

- Added options for players to remap the holo field and reset keys to other keys
just simple hold the key for two seconds or so, a message will popup and simply follow instructions

1.71

- Removed some meshes that could get me in trouble

1.8
- Added a new mesh for holo helmet
- Added a overcharge mode that increases damage resistance tell me if it's op or too weak, but will drain your action points, holo armor field must be activated. Works for companions too

Credits

StrykZ
- FO3 port
- refined scripts
- non armor dependent version
- companion version

flamenx01
- 1.8 holo helmet mesh

fLokii
- Original New Vegas version
- http://newvegas.nexusmods.com/downloads/file.php?id=43983