Fallout 3

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The NifTools team

Uploaded by

xyzman

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About this mod

With this modified export script you can use a new animation/pose file immediately ingame without the need of using Nifscope to prepare it.

Permissions and credits
Hello !


short description:
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With this modified export script you can use a new animation/pose file immediately ingame without the need of using Nifscope to prepare it.

If you are familiar with creating poses/animations with blender and use them ingame, this is for you. If not, it's hard to understand the benefit of this file (i think).
If your interested in creating poses/animations there are some good articles or instructions to download here on nexus.


detailed:
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I changed the 'export_nif.py' v 2.5.x (mod 2011-02-04) that you can download from
http://sourceforge.net/projects/niftools/files/blender_nif_scripts/
to fit my personal wish, not to change the file before i can test it ingame.

The changes are al marked with:
#xyzman beg
... my code ...
#xyzman end

What did i change ?

- the value of the first node 'NiControllerSequence' is automatically set to 'Specialidle' and not to the file name.

- the 'Cycle Type' is set to 'CYCLE_LOOP' instead to 'CYCLE_CLAMP'.

- the time in the 'Text Key' area for the key 'End' is set to 10000 for poses with only one keyframe and for animations (more than one keyframe) to the calculated value multiplied by 10000.
This high value ensures, the pose/animation is played a long time and don't stop while you look for a good camera position to make a screenshot. Of course it could be less, but you can use a reset idle by one of the pose mods you can download here.


install:
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If you have an older version than blender_nif_scripts 2.5.x installed, it's a good idea to install it first.
--> http://sourceforge.net/projects/niftools/files/

Unpack the modified script 'export_nif.py' to your blender '../scripts/export/' directory.
For example (standard installation):
c:\programms\Blender Foundation\Blender\.blender\scripts\export\export_nif.py
It's a good advice to rename the 'export_nif.py' that should be there before overwriting it.


Deinstall:
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Delete my modified 'export_nif.py' and rename old file to this name or reinstall original scripts again.
--> http://sourceforge.net/projects/niftools/files/


Changes v1.01
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Removed multiply by 10000 for Oblivion, not needed there.