Fallout 3

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tolborg

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tolborg

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About this mod

This is an updated version of zenman\'s Daniel\'s Family Vault.

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  • Russian
Ver 2.1 - This is an updated version of zenman's Daniel's Family Vault. With zenman's permission, I continued his work to clean up textures and build a "family" vault for use as a player home.

Ver 2.1 changes
- did more clean up on door texture
- replace non-functional computer terminal with terminal that has functionality
- added floor safe in master bedroom (requested); locked/unlocked via comp terminal
- replaced scattered radios with an every-room PA system that plays GNR, Enclave, or Agatha radio stations; computer terminal allows you to change stations or turn them all off; jukebox is still GNR only however

Note - let me know if you have any problems with radio stations working properly

zenman's 1.x version of this mod can be found at:
http://fallout3nexus.com/downloads/file.php?id=14745
I've cut and pasted the more relevant parts of his Readme below so you don't have to go to the old page to get the info. I also copied all still relevant screenshots to this page.

There hasn't been any significant changes in structure (beyond the entrance hall and a new storage room; see below).

Biggest changes - I changed the entrance room and stairwell to connect to the main hallway instead of the living room. I added a custom Bobblehead Collector's shelf; see screenshots for details. I also added additional "nuka-cola" related items to the Rec Room (with cleaned textures). I added a new storage room at the end of the hall to be used for things like mannequins. And cleaned up the remaining "wall" textures for the vault.

Custom bobblehead display: As with the previous vanilla display, it will populate with any currently found bobblehead's when you activate it for the first time.


UPGRADING FROM ZENMAN's VERSION
-------------------------------
ALWAYS MAKE A BACKUP OF YOUR GAME PRIOR TO UPGRADING!!

NOTE - NO CONTAINERS WERE MODIFIED from zenman's version; this means that you should not have to move anything out of your existing containers as part of upgrading. YOU SHOULD STILL CHECK THE CONTAINERS after upgrading to ensure you haven't lost anything.

The entrance room and stairwell were moved from connecting to the living room to connecting to the main hallway (sees screenshots). This makes a lot more sense to me. ANYTHING YOU'VE DROPPED IN THE ENTRANCE ROOM MUST BE PICKED UP PRIOR TO UPGRADING or it will be left hanging in space where the hallway used to be, and unrecoverable (unless you use the console "TCL" command, and walk out to where the objects are and pick them up).


ZENMAN'S README

DESCRIPTION
-----------
This mod provides a mid-sized player home base, with room for companions, similar to other mods. It is an underground vault, and was intended to be a bit different than many of the other mods that are out there; it had a set of specific design goals (which I list further down).

It provides the standard "home base" functionality:
- numerous storage cabinets, dressers, lockers, boxes, refrigerators
- display surfaces for objects (tables, display cases)
- a bobblehead display stand
------ this will autopopulate with your current set
------of discovered bobbleheads the first time you activate it
- a First Laboratory set
- a First Infirmary set
- workbenches for creating objects
- a robot butler** that allows you to
------- change your face or hair
------- provides fresh water once a day
------- answers questions on some of the tools
------- tells jokes
-------** yes, its a clone of the Megaton house butler
- empty floor space to setup mannequins (if you wish)
- a master bed for sleeping
- beds for companions
- fully navmeshed so your companions can get around
- many idle markers to give your companions things to do

It provides some eyecandy as well:
- lots of custom textures and objects
- a rec room with
------- brand-new NukaCola refrigerator
------- a bar
------- pool table (with complete ball set!!)
------- diner booths
------- jukebox
------- NukaCola machine
------- NukaCola neon signs and a collectable NukaCola giant bottle
------- a custom, fully functional NukaCola clock
------- (obviously, the Daniels were big NukaCola fans)
- two functional office clocks on the first level and a functional sunburst clock in the pool room
- a lower-floor swimming pool with idle markers that any companion (with "sandbox" AI) can use to swim or relax in the pool (and there are beach balls!!)
- custom wall pictures that show nature and fantasy scenes (which you would expect to find in a underground home sealed off from the world, surrounded by gray metal; something to remind you of the world you left and bring color to where you are).
- a custom "happy maker" device that provides warm homilies that can be customized if needed
- fully functional showers in the bathrooms and swimming pool area that are turned on and off with standard valves
- decorated to support child companions as well as adult companions

You can see some of the custom textures and objects in the screenshots.


GOALS OF MOD:
-------------
I wanted to offer a home base that provided the standard homebase functionality, including room for companions, but was a more mid-size space.

While I have been very impressed with some of the mega-homes (TecVault, RR Companion Vault, Player Mansion, etc), I don't see them very practical as a home base for exploring because it takes so long just to get to where you need to go inside of them to do what you need. Hard to just drop by to drop off stuff.

Many of the other home base mods tend to be very small with no room for companions, mannequins, tables to drop stuff on, etc. Or have strange, game-lore-violating objects or purposes. Or give you every weapon, piles of ammo, cases of stimpacs, rad-x, blood pacs, etc. etc. that take away from the fun of getting them yourself. Or uses multiple other mods to be loaded to support it, or requires one or more of the DLC's to use.

So this mod is intended to meet the following goals:
(1) A reasonable, believable home base that fits within the lore of the game
(2) clean, reasonably new textures (cause I get so tired of *everything* being old/decayed)
(3) moderate sized, with a layout that makes it easy to quickly drop off loot and get to those places that you need to get to for a home base
(4) meets standard, expected home base functionality; a place to
------- store your loot
------- create new stuff
------- display things you think are cool
------- change your face and hair
(4) no supplies beyond those used for decorative purposes
(5) room for 4 to 8 companions in addition to player
(6) some custom objects and textures, within the lore of the game, to make it interesting
(7) uses only vanilla game structures and objects (outside of the custom work)


SUPPORTING MODS NEEDED
----------------------
There should be no other mods or DLC's needed. If you find that somehow I included a mesh from a custom mod or DLC (because I have many mods and all DLC's and it's possible I made a mistake), then let me know and I'll work to remove.


BACKGROUND LORE
---------------
The Daniels' family, in fear of the upcoming nuclear holocaust, spent a large part of their life savings to build a family vault, paying VaultTec to create a custom mini-vault for them. It was intended to support their family for years, providing for all family needs for food, water, exercise, and entertainment.

Unfortunately, when the bombs hit, none of the family could get back to the vault in the destruction and chaos, and it has remained sealed, locked and empty for 200 years, faithfully maintained in clean, working order by it's resident butler. The atmospheric mix of low-oxy nitrogen/argon has prevented decay so it looks almost as good today as it did 200 years ago.

It only requires a key to unlock the door, replace the air with a breathable version, and gain access. You have found a 200-year old note that describes the location of a key to unlock the door.


LOCATION
--------
The entrance is southwest of Bigtown, near the exact center of the world map, beside the remains of the Daniels' family home. It has a location marker, but it will not become enabled until you first visit it.

The key (as mentioned in the note) is found in a hollow rock sitting on the ground beside the mailbox post in front of the destroyed house. The mailbox is beside the road in front of the house.


HOW YOU CAN CUSTOMIZE
---------------------
(1) WALL PICTURES - If you are familiar with a paint program (PhotoShop, PaintShop), you can easily customize the wall pictures to your liking by simply replacing the textures with your preferred textures. The picture files are called vislandpicture02.dds through vislandpicture05.dds, and can be found in the directory:

..\fallout3\data\textures\PersVault

Just load them in a paint program and modify.

(2) HAPPY MAKER - You can also customize the sentences that you see in the HappyMaker device. In the same directory as above, look for the file vhappymaker2.dds, load into a paint program, and replace the existing sentences with your own.


INSTALLATION
------------
It is highly recommended you use the FOMM version of this mod, and use FOMM to install. Follow the instuctions provided with FOMM to install.

If you do not have FOMM, then you will need to use an "uncompress" program. The files are stored in a directory structure, so just unzip them to your .. \fallout3\data\ directory.


DEINSTALLATION
--------------
If you used FOMM to install, just "deactivate" the mod.

If you placed the files in your fallout3 directory manually, you will need to delete
..\fallout3\data\DanielsFamilyVault.esp
..\fallout3\data\meshes\persvault
..\fallout3\data\textures\persvault


KNOWN PROBLEMS
--------------
(1) This mod is in direct conflict with my previous, no-longer-available mod "Manning's Personal vault". As mentioned above, there was an error in that mod that was difficult to remove, so I decided to start over. **BUT** I used the same design elements for this new mod, and the two mods will conflict. If you wish to use this newer, improved version, you must remove the previous mod. If you have used FOMM, to install, then the process is simple (1) remove all items from all containers, and remove all companions (2) deactivate the previous mod in FOMM.

If you manually installed it, (1) remove all items from all containers, and remove all companions (2) delete the files and directories
..\fallout3\data\ManningPersVault.esp
..\fallout3\data\meshes\persvault
..\fallout3\data\textures\persvault

(2) There are some places where structure meshes intersect, and you get "moire patterns" in the textures. While this isn't preferred, it is expected due to how I created some of the rooms because I needed to have structures that weren't supported by vanilla Fallout3. I've tried to minimize this, but it is still visible in a few places.

(3) The knobs on the shower valves don't turn; sorry.

(4) Any mod that changes the Wasteland area where the entrance is located could possibly affect this mod. That is something I cannot predict, and will not be able to resolve. This includes the previous Manning's Personal Vault mod.

(5) Your companions will not go to the 2nd level by themselves. To get them down there, have them follow you down there, and then let them wander. Make sure they have their swimsuits on!

(6) Companions will not use showers. If they are particularly dirty, turn the shower on and push them into it. :-)


REUSE OF THE MOD
----------------
You are welcome to use any part of this mod, any of the custom textures or objects, in any way you wish; you do not have to ask. Go for it!


ACKNOWLEGEMENTS
---------------
Thanks to :
Cyclone1969 - for some of the ideas I got from his Personal Vault mod
Alystin - for his Working Nuka Cola Clock
Glynn - for the cleaned text for the armoire.