Fallout 3

File information

Last updated

Original upload

Created by

Sarge198

Uploaded by

Sarge198

Virus scan

Safe to use

About this mod

This is a player house mod near Warrington Station.

Permissions and credits
Beta version 1.07b is out, probably has some serious issues, use at own risk...






Name: Super-Duper Hideout
Author: Sarge198
Version: 1.07b
Date: 12/18/2010
Cateogry: Buildings
Link: http://www.fallout3nexus.com/downloads/file.php?id=15079
Homepage: None


===============
Description:
===============

Please note that this is my first mod and I created this simply to learn what I could about the G.E.C.K.

This is a player house mod, or more like fortress.Look southwest of Warrington Station on your map.



===============
Details:
===============

It has a very simple quest, as in its not scripted, so you have to follow the directions on the notes you find to get the key, sorry no quest arrows.

I tried my best to match the interior and exterior, but as you can tell it failed somewhat.




===============
History:
===============

1.07b 12/18/2010

- Added Infimary, and working sinks, added more lights.
- Added laser grafter, change hair / face
- Added Fusion Generator that must be started for the lights to work. and also the terminals / basically anything that requires power wont work unless you start the Generator.
- Added teleport to upstairs door. kinda pointless, might improve perfomance. mainly a modding aid for me to better edit the cells.
- Added more buildable defences, turrents, sandbags, spotlights, hummer(doesn't do anything but explode).
- Base lockdown mode, Cool alarm sounds! blast doors! and pretty red lights!
-Added Water purifier.
-Added some cool scripting stuff.




1.06 10/23/10 - Fixed missing Meshes and Textures for the hummer. Attemped to fix navmesh issues and make talon company spawn in the right place. Added new lights on the roof, helps if you have Fellout, because of the dark nights.


1.05 10/18/10 - Fixed more interior lighting issues.

1.03 10/12/10 - Completely re-did the cave system in the basement. tweaked a lot of the lighting

1.02 10/10/2010 - Added spotlights.

1.00 beta 10/10/2010 - Fixed some navmesh stuff, tweaked the interior lighting.

0.99 beta 10/09/2010 - Added a fence, buildable turrets, and a hummer.

0.98 beta 8/15/2010 - Added a very simple quest.

0.97 beta 7/15/2010 - Initial Release.



===============
Requirements:
===============

A fast CPU and GPU would be helpful.

Fallout 3: Patch 1.7

Requires all the DLC... Sorry about that... but hey its more awesome that way.

DLC: PointLookout
DLC: Broken Steel
DLC: Zeta
DLC: The Pitt
DLC: Operation Anchorage

===============
Install:
===============

1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher(or FOMM), click 'Data Files', place a checkmark beside the .esm file.

===============
Un-Install:
===============

1. Start Fallout 3 Launcher, click Data Files, uncheck the .esm file.
2. Delete the files/folders associated with the mod.

===============
Compatibility:
===============

This mod is NOT compatible with DC Interiors Combo and Wasteland Edition. Due to the fact that it adds a Cell in the same spot. (Classic Auto to be specific).

It can be made compatible if you remove classic auto from DC Interiors. Use FO3Edit or G.E.C.K to do it.

===============
Bugs/Issues:
===============

Might not work so great on slower machines. I'm trying to fix this...

I'm sure there are a lot, please let me know if you find any.


===============
Contact:
===============

Xfire: xsbond
Nexus: Sarge198
email: [email protected]

===============
Recommended Mods:
===============

Fellout
NMC's Textures
Better Clutter Collection
Fallout Street Lights
Fallout Wanders Ed.
Enhanced Weather
Firefly Ranch
Underground Hidout
The Club House
Realistic Interior Lighting

===============
Credits:
===============


Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Ghogiel's Holy Hand Grenade Resource
Lord Inquisitor's Zenith 5-S-319 Radio Modders Resource
Malo's Aquarium Resource
RegentEagle's Desktop PC Resource
Sieg5857's Book of Eli Machete Resource
RegentEagle's LCD TV Resource
Lord Inquisitor's Office Desk Fax Modders Resource
Lord Inquisitor's Tweaked Generator Modders Resource
Redline_C64's Hummer
Kirava2's Animated TV Resource
falcon8204's Slanted Shelves Resource
DivineHeresy's Water purifier
VaiNs Drapes Resource

I feel that I have to give credit to other hideout mods, because without them I never would have figured out Light Switches Material Sorting Scripts or how to neatly place items.

SDMM is largely based off of ed8020's The Club House, and some inspiration from danthegeek's Underground Hideout.

===============
Tools Used:
===============

GECK
notepad++
NifSkope
Adobe Photoshop CS4
FO3Edit
Fallout 3 ReadMe Generator
Garybash
FO3PluginUtility
Blender

===============
License/Legal:
===============

Change it, mod it, do whatever you want. Just make sure that the authors get credit for there mods, and I get credit for creating SDMM.


I made SDMM for personal use and felt others may enjoy it aswell. I had a blast figuring out the GECK and think it turned out well for my first mod.

This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.