Fallout 3

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gimpyparrot

Uploaded by

gimpyparrot

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About this mod

Simple attachments for your Pip-Boy, Pip-Boy not required.

Permissions and credits
Name: Pip-Boy Modules
Version: 1.3
Date: 6/7/2010
Category: miscellaneous items
Requirements: Fallout 3 Patch 1.7 (untested with other versions)
Recommended: Fallout Mod Manager
Author(s): Gimpyparrot

Questions and comments (good and bad) are welcome!

*My apologies to the community for my frequent version updates, I wish to provide the best
possible mod(s) as quickly as possible within the scope of my abilities.Thank you for your patience.*

History
=======
2010/06/07 - 1.3:

a. Added "Radiation Absorption Modules".
b. Made a "quest item" version.

2010/06/03 - 1.2:

a. Tidied names of modules and effects to be more descriptive.

2010/06/03 - 1.1:

a. Renamed "Targeting Assistance" to "Adrenal Stimulation".
b. Added new "Targeting Assistance Modules" that alter critical hit chance.
c. Moved sales of modules from "Flak 'n Shrapnel's" to "Rivet City Supply".

2010/06/03 - 1.0:

a. Initial Release

Upgrade
=======
Upgrading to newer versions:

From 1.2 to 1.3 -
a. For safety, unequip all modules. No need to sell them.
b. Uninstall "Pip-Boy Modules" v1.1 or 1.2
c. Install "Pip-Boy Modules" v1.3
d. Brag to all your friends.

From 1.1 to 1.2 -
a. For safety, unequip all modules. No need to sell them.
b. Uninstall "Pip-Boy Modules" v1.1
c. Install "Pip-Boy Modules" v1.2
d. Continue playing like it's nobody's business.

From 1.0 to 1.2 -
a. Unequip ALL modules and sell them.
b. Perform a "Clean Save".
c. Uninstall "Pip-Boy Modules" v1.0
d. Install "Pip-Boy Modules" v1.2
e. (optional) Using the console by pressing the tilde key, type "player.additem f xxxxx" without the quotes, to recover lost monies.
f. Repurchase new modules from Seagrave Holmes at "Rivet City Supply" in Rivet City.
g. Enjoy stomping baddies with your new toys.

Description
===========
Simple attachments for your Pip-Boy, Pip-Boy not required. :)

The various modules are worn like apparel and take up NO BODYSLOTS. That means that you can
wear your favorite sets of clothes and armor ALONG WITH the modules.

If you can open and place objects into your companion's inventory, the modules should work for
them as well. (Probably not the Adrenal Stimulation Modules though....)

Quest events and some DLC (Operation: Anchorage, The Pitt) will have points in the questline where you will
be forcibly stripped of all your belongings. The "quest item" version of the mod allows for you to keep them in your inventory.

Statistics for individual devices are as follows:

Adrenal Stimulation 1:
Bonus 13 additional action points above maximum normal value.
Adrenal Stimulation 2:
Bonus 26 additional action points above maximum normal value.
Adrenal Stimulation 3:
Bonus 39 additional action points above maximum normal value.
Adrenal Stimulation 4:
Bonus 52 additional action points above maximum normal value.
Adrenal Stimulation 5:
Bonus 65 additional action points above maximum normal value.

Force Field 1:
Bonus 20 points to damage resistance
Force Field 2:
Bonus 36 points to damage resistance
Force Field 3:
Bonus 48 points to damage resistance
Force Field 4:
Bonus 56 points to damage resistance
Force Field 5:
Bonus 60 points to damage resistance

Graviton Diffusion 1:
Carry weight increased by 250 units
Graviton Diffusion 2:
Carry weight increased by 450 units
Graviton Diffusion 3:
Carry weight increased by 600 units
Graviton Diffusion 4:
Carry weight increased by 700 units
Graviton Diffusion 5:
Carry weight increased by 750 units

Health Regeneration 1:
Restore 1 health point per second
Health Regeneration 2:
Restore 2 health points per second
Health Regeneration 3:
Restore 3 health points per second
Health Regeneration 4:
Restore 4 health points per second
Health Regeneration 5:
Restore 5 health points per second

Limb Regeneration 1:
Your limbs will regenerate 1 point per second when you,
Are Not Moving
Are Not In Combat
Limb Regeneration 2:
Your limbs will regenerate 2 points per second when you,
Are Not Moving
Are Not In Combat
Limb Regeneration 3:
Your limbs will regenerate 1 point per second when you,
Are Not In Combat
Limb Regeneration 4:
Your limbs will regenerate 2 points per second when you,
Are Not In Combat
Limb Regeneration 5:
Your limbs will regenerate 1 point per second regardless of situation. (never stay crippled)

Radiation Absorption 1
Your radiation level will fall by 1 point per second.
Radiation Absorption 1
Your radiation level will fall by 3 points per second.
Radiation Absorption 1
Your radiation level will fall by 6 points per second.
Radiation Absorption 1
Your radiation level will fall by 10 points per second.
Radiation Absorption 1
Your radiation level will fall by 15 points per second.

Stealth Field 1:
You are in stealth mode when you,
Are Sneaking
Are Not Turning
Are Not Moving
Are Not In Combat
Stealth Field 2:
You are in stealth mode when you,
Are Sneaking
Are Not Moving
Are Not In Combat
Stealth Field 3:
You are in stealth mode when you,
Are Sneaking
Are Not In Combat
Stealth Field 4:
You are in stealth mode when you,
Are Sneaking
Are Not Moving
Stealth Field 5:
You are in stealth mode when you,
Are Sneaking

Targeting Assistance 1:
Increases critical hit chance by 15 percent.
Targeting Assistance 2:
Increases critical hit chance by 30 percent.
Targeting Assistance 3:
Increases critical hit chance by 45 percent.
Targeting Assistance 4:
Increases critical hit chance by 55 percent.
Targeting Assistance 5:
Increases critical hit chance by 60 percent.

NOTE: Additional action points will restore beyond the value of the Action Point Display.

Module prices are as follows:
All version 1's = 800 caps
All version 2's = 1520 caps
All version 3's = 2160 caps
All version 4's = 2720 caps
All version 5's = 3200 caps

I will not provide item codes. Go and buy the goodies like an honest player should. :)

Location
========
Seagrave Holmes' store, "Rivet City Supply" in Rivet City.

Install
=======
This archive is distributed in what LHammonds calls FOMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Fallout Mod Manager and import this archive with all the
settings pre-configured for a FOMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
FOMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Fallout 3's Data
folder. You can ignore or delete the "fomod" folder.
2. Start Fallout 3 Launcher, click Data Files, and enable the .esp file(s).

FOMM Install
------------
Create the FOMOD (Do this section only once)
1. Start Fallout Mod Manager.
2. Click the Package Manager button.
3. Click the Add new button, find and select the archive, then click open.
4. Locate the file named "Pip-Boy Modules", click on it once to highlight it.
5. Click the Activate button.

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
FOMM Uninstall

Manual Uninstall
----------------
0. IMPORTANT! Remove Pip-Boy Modules from your character first! Otherwise the module effects will be PERMANENTLY added to your character!
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

FOMM Uninstall
--------------
0. IMPORTANT! Remove Pip-Boy Modules from your character first! Otherwise the module effects will be PERMANENTLY added to your character!
1. Start Fallout Mod Manager.
2. Click the Package Manager button.
3. Locate the file named "Pip-Boy Modules", click on it once to highlight it.
4. Click the Deactivate button.

Incompatibility
===============
There shouldn't be any, however this mod should be set to load BEFORE any mods that change Rivet City's Marketplace.

Known Issues or Bugs
====================
None so far.

Contact
=======
[email protected]
or
private message through the Nexus forums.

Credits
=======
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallout3Nexus.com for the fantastic resources for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Darkshado for the helpful insight.
Thanks to Sithrazer for the helpful insight.
Thanks to DarkGenius for the helpful insight.
Thanks to Ied for the helpful insight.

Tools Used
==========
7-Zip - http://www.7-zip.org/
Fallout Mod Manager - http://www.fallout3nexus.com/downloads/file.php?id=640
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637
Garden of Eden Creation Kit - G.E.C.K. - http://www.fallout3nexus.com/downloads/file.php?id=759
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod.