About this mod
There are 2 Variations of the M82A1: A .416 Caliber Barrett and a .50 Caliber BMG. Each of these comes in 3 colors: Black/Gray (Original), Woodland Camo and Sand (Light Tan). Each has data that roughly fit the specs on Barrett\'s Website: http://www.barrett.net/firearms/model82a1
- Permissions and credits
Details: Just overwrite previous .esm & .esp with these - this will fix red glow when shooting enemies. Also fixed some normal-maps and darkened the texture of the two rifles that ARE sand/tan. Last thing I did was to put the Barrett logo on the original black rifle. Moira in Megaton, also sells ammo for both types of rifle.
I also plan a few more variations, like scratches and dirt on some. I still am not sure if iron sights in working right, although there seems to be no problem...after all, it's a sniper rifle with a SCOPE that should kill from over a mile away, right? LOL
Version 1.0.2 UPDATE: I've got it working with RH_Ironsights now, but not sure if it is working the way
it is supposed too. Can someone update me when they play it with Ironsights?
Just replace/delete the old .esp and .esm with these (1.0.2) and you'll be set. The new gun data is also
worked into this update. I fixed the reload (Re-load B, now).
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Description:
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Sniper Equipment - Barrett M82A1
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Details:
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M82A1 Barrett Sniper Rifle: Adapted from AlexScorpion's Sniper Gear v1.2
Thanks to him for the great modeling and textures.
There are 2 Variations of the M82A1: A .416 Caliber Barrett and a .50 Caliber BMG. Each of these comes
in 3 colors: Black/Gray (Original), Woodland Camo and Sand (Light Tan). Each has data that roughly fit
the specs on Barrett's Website:http://www.barrett.net/firearms/model82a1
NOTE: Weapons can be found on the left side of the Tenpenny Tower, when facing the front of the
building.
They are on the inside area of the complex, although NOT inside the building. Just go through the gates
after talking on the intercom and veer to your left and down a ways...
There are also Photoshop PSD templates to make your own custom textures.
I have Iron Sights, but not installed yet. I'll work with this awhile. The ESP is just a test. This
is more a modder's resource right now. I have realized I don't have the gun data quite right yet,
either.
I will probably release another version in the near future.
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Requirements:
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Fallout 3 Patch 1.7
FOMM (FallOut Mod Manager)
Calibr.esm
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
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Compatibility:
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No compatiblity issues so far.
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Bugs/Issues:
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No known issues so far, please let me know if you find any.
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History:
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1.0 4/11/2010 - Initial Release
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Contact:
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Nart2007: http://www.fallout3nexus.com/modules/members/index.php?id=325510
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Recommended Mods:
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AlexScorpion's Sniper Gear v1.1
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Credits:
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Thanks to Bethesda for creating Fallout 3.
AlexScorpion's Sniper Gear v1.1
Thanks to him for the great modeling and textures.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Barrett FireArms: http://www.barrett.net/firearms/model82a1
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Tools Used:
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GECK
Photoshop CS4
TesSnip
FallOut Mod Manager
NifScope
Fallout 3 ReadMe Generator
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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen
from using this file. You may modify files but please give credit; especially referencing the M82A1
Barrett Sniper Rifle by AlexScorpion.