Fallout 3

File information

Last updated

Original upload

Created by

markb50k

Uploaded by

markb50k

Virus scan

Safe to use

Tags for this mod

About this mod

Random Wasteland Patrols

Permissions and credits
NOTE: this mod has always required FOSE!!!!!!! please make sure you are using FOSE.

UPDATES (11/05/2010):

- updated spawn scripts to kill/disable the molerat markers so player doesnt see them

UPDATES (10/20/2010):

- changed main quest so it randomly chooses from a formlist to pick the type of patrol to spawn
- TO EDIT what kinds of spawns, just edit FLST 'mbConflictOrderedList' in FO3Edit or GECK. You can put multiple copies of the same entry in the Form List if you want it more likely a particular type of spawn is picked
- new GLOBAL 'mbDisableVertibirds': set to 1 if you have crashes on save after dealing with Vertibirds. Sometimes when you fast travel and a vertibird is loaded, the vertibird script crashes. By setting this global to 1 in the console, any vertibirds around you in memory are immediately disabled. after you have saved successfully, you can then set the global back to 0 in the console.
- FIX: Regulators now are Good Karma and use normal Non-Talon voice
- FIX: Worldspace entries use vanilla names, seems this had an effect on viewdistance in the DC worldspaces



Adds a Quest that randomly adds spawns to the wasteland as you are travelling through the Wasteland worldspace...

Can produce one of the following every (GLOBAL VALUE: mbQuestSpawnInterval, default=200) seconds

1. Vertibird Patrol - creates a vertibird that lands, drops off two Enclave Troops, and supports them with bombing runs and reinforcements.
2. NPC vs NPC battle - creates 1+ groups of NPCs
3. NPC vs Creature battle - creates 1+ groups of NPCs and Creatures
4. Creature vs Creature battle - creates 1+ groups of Creatures
5. Single Patrol Group


Possible NPC types (all of these groups will have a random patrol target, meaning they will travel to one of the Map Markers in the game):

Enclave
Raider
BoS
Outcast
Talon
Chinese Remnant
Super Mutant
Bandit (Point Lookout Smuggler)
Tribal
Wastelander
Wastelander Ghoul
Hunter
Slaver
Regulator


Creature types (will just wander around their area, no patrol package)

All wasteland creatures
Super Mutants
Robots (Army, Talon, BoS, Outcast, Enclave)
Swampfolk
Trogs


MOD does not change any levelled lists so you will keep your vanilla difficulty (except the fact that you may get Enclave patrols early)

Enclave Vertibirds will only show up after Waters of Life quest

GLOBALS:
mbQuestSpawnInterval - default 200 - Conflict Quest rechecks spawning every THIS seconds..
mbSpawnConflictChance - default 2 - When the Quest DOES check, it checks a random number against this global value to see if it spawns one of the 4 groups.
mbSpawnGroupChance - default 50 - once option 2-4 are chosen, this Global determines how many groups. Lower it to make less groups, raise to make more
mbSpawnChance - default 50 - once a group is created, this Global controls how many are in the group. Again, lower it to make less...
mbSpawnEnclaveVertibirdChance - default 25 - THIS IS JUST FOR THE EYEBOT SCRIPT. Certain Eyebots can spawn a vertibird when attacked, this is the chance of that.