Name: Arwen's Reduced XPR Version: 2.1 Date: 7/15/2009 Category: Gameplay Effects and Changes Requirements: I made this using GECK, with Fallout patched to v.1.6 Author: Arwen_Eve (Arwen) Source: http://www.fallout3nexus.com/downloads/file.php?id=7674 Forum: http://arwen.freeforums.org/index.php Homepage: http://amito.freehostia.com/Fallout/FO.htm Version 2.1 Changes =================== - Leveling up will not be quite as slow as with my previous versions (now roughly 3 times slower than default) - Added XPR reductions for Speech Challenges and Disarming Traps (although it doesn't seem to reduce XPR for disarming Frag mines). - Reduced XPR for kills by a factor of 4 (was using a factor of 5) - Reduced XPR for Quest Solving by a factor of 2 (had previously been reduced the same as XPR for kills; but I figured out how to reduce XPR for kills, without also reducing quest solving). Description =========== This mod slows down how fast you will level up, by reducing the default Experience Points Rewards (XPR), for all difficulty levels. It also brings a bit more balance, by reducing XPR for killing by a factor of 4, while reducing XPR for most other achievements by only a factor of 2 (or less). Details ======= When I first started playing Fallout 3, I soon found that I was leveling up way too fast ... which was surprising, since there are only 20 levels in the default game. There are now several mods that allow you to reach higher levels, but my mod takes a different approach, while adding a bit of RPG balance. This mod slows down how fast you will level up. If you install this mod it will take you roughly 3 times longer to gain the necessary Experience Points required to level up. There are however, certain events that will cause you to level up, even though you are receiving fewer Experience Points. For instance, when you leave Vault 101, you level up to Level 2 (I only had 19 out of the required 200 XPs when I exited the vault, yet I still leveled up, since you receive 200 XP when you exit the Vault). * Changing the game Difficulty Level will still change experience gained from killing enemies (just like with the default game): With Default game: On Very Hard you will receive 150% of the regular experience for a kill, while a kill on Very Easy will only yield 50%. For example, a Deathclaw is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard. With Arwen's XPR: On Very Hard you will still receive 150% of the regular experience for a kill, and a kill on Very Easy will only still yield 50%. But now a Deathclaw is only worth 6 XP on Very Easy, 12 XP on Normal and 18 XP on Very Hard. * Better RPG balance: - XPR for killing was reduced roughly by a factor of 4 - XPR for Lock Picking, Computer Hacking, Map Marker Discovery, and most Quest Solving was reduced only by a factor of 2. - XPR for Speech Challenges and Disarming Traps were also reduced slightly. - In the default game: killing a Deathclaw (on Normal Difficulty), and Hacking a Hard Computer were both worth 50 XP. With Arwen's XPR: killing a Deathclaw only gives you 12 XP, while Hacking a Hard Computer gives you 25 XP. So the speed that you level up will greatly depend on your gameplay ... but no matter how you play, you'll still level up much slower than with the default game. (Players who focus on killing will take 3 to 4 times longer to level up; while players who focus on a minimal amount of killing will take 2 to 3 times longer to level up.) Using Arwen's Reduced XPR mod with a Current Game ================================================= * Obviously this mod is best used with new games, or at low character levels ... but you do NOT have to start a new game (the XPR changes will kick in as soon as you install my mod). * Switching over from another slower leveling mod that reduces XPR (like Koldorn's Slower Levelling) ... follow these steps: 1.) Deactivate your current XP mod 2.) Start your game and check your XP (in your stats) 3.) If your current xp is higher than the amount that you need to level up (example: 800/550), enter the console and type in: "rewardxp -XXXX" (without the quotes) - the xxxx is the amount of xp you want to remove to get somewhere below the required amount you need to level up (in my example, I could enter "rewardxp -300", which would give me 500/550). 4.) Make a CLEAN save (do not overwrite a previous save) 5.) Install my xp mod 6.) From this point on, it will take you ~ 3 times longer to gain Experience Points (than with the default game). Install ======= Option A (preferred method) - Install my archive file (Arwen_XPR.7z) with FOMM. Option B (if for some strange reason you are not using FOMM): Unzip my archive (the Arwen_XPR.7z file that you downloaded) into your Fallout 3\Data folder. Load Order ========== Just load it after any mods that alter Experience Points (I just put the Arwen_XPR.esp with any Merged Leveled Lists mods, which load last). Uninstall ========= Option A: using FOMM, deactivate the Arwen_XPR mod and delete it (right click on it and pick delete). Option B: (now you're probably wishing that you had used FOMM to install this thing!) a.) Manually find the Arwen_XPR.esp and delete it (Fallout 3\Data\Less_Blood.esp) b.) Delete this text file: Arwen_XPR.txt. Incompatibility =============== This mod will likely be incompatible with other mods that alter Experience Points. I'm pretty sure that this mod will work ok with any DLC, including Broken Steel (but I don't have BS installed, so I have not been able to confirm this). Known Issues or Bugs ==================== None that I'm aware of . . . but I'm still a rookie at this modding stuff . . . so PLEASE let me know if you find any, and perhaps someone will nice enough to show me how to fix it, if I can't figure it out on my own. History ======= - Version 2.1, 07/15/09 - added XPR reductions for Speech Challenges and Disarming Traps; reduced XPR for kills by a factor of 4 (was using a factor of 5); reduced XPR for Quest Solving by a factor of 2 (had previously been reduced the same as XPR for kills). - Version 2.0, 07/12/09 - added XPR reductions for Lock Picking, Computer Hacking, and Map Marker Discovery. - Version 1.0, 07/11/09 - only affects XPR multipliers (killing and quest solving) Contact ======= Arwen's Fallout 3 Journal - http://amito.freehostia.com/Fallout/FO.htm Other mods by Arwen: ==================== - Arwen Tweaks (http://www.fallout3nexus.com/downloads/file.php?id=7565) - Gore_No_More (http://www.fallout3nexus.com/downloads/file.php?id=7318) - Less_Blood (http://www.fallout3nexus.com/downloads/file.php?id=7400) Credits ======= - Bethesda Softworks, for making Fallout 3. Licensing/Legal =============== Whatever . . . but I'm not responsible for any bad karma that this mod may cause. So if you want to use it, you have to agree not to blame me for anything (as I just could not handle that). You do have my permission to credit me (and my mod) for any good karma that you may receive. I hope that you enjoy my mod. ~ Arwen ~